The game has several interesting elements that are pretty fun. Using cards drawn from a deck as your abilities and dice rolls to augment the abilities is a fun idea. However the execution is just extremely poor. At first the battles are fun, but as you progress it becomes more and more of a chore to play. The battles are either easy and last WAY too long, or they are far too difficult withThe game has several interesting elements that are pretty fun. Using cards drawn from a deck as your abilities and dice rolls to augment the abilities is a fun idea. However the execution is just extremely poor. At first the battles are fun, but as you progress it becomes more and more of a chore to play. The battles are either easy and last WAY too long, or they are far too difficult with no reasonable way to overcome them. The easy battles have your 3 party members FAR outnumbered by weak enemies that always seem just barely out of reach from killing with one hit, while a healer comes in behind and heals up to full. Its just plain annoying, its not fun. The difficult battles, again have way too many enemy units against your 3, and just simply overwhelm you. I tried to go grind and get stronger like you normally may do in this situation, but again, the battles last far too long, are not fun, and the experience gain is so low it would take multiple of these battles to get even a single level.
3 player controlled characters isn't enough. You are often put up against a ton of enemies with just three characters. So far my only strategy is just using whatever my highest attack card is. I rarely need to heal and rarely use any of the support cards. I haven't found any of the normal battle particularly difficult, but I also don't see how they could make them any more difficult with only 3 characters and no real opportunity to make interesting strategies. I believe even one more character would help tremendously here, with a bit more varied abilities across them.
Somewhat mentioned in my first point, but it really needs a "speed up" button to quickly get through enemies turns. With most maps having a lot of enemy units, it gets really old watching them go through their turn completely.
Apart from gameplay, the story is good but not great. Its nothing new but its not boring either. Its interesting enough to break up battle after battle. The game doesn't feel buggy, i haven't ran into any crashes, poor framerate, or any other annoyances either. So they have done a good job making everything pretty solid.
I do believe there is a real chance here to make a much improved game as a follow up. Its a great start at something I haven't played before (at least, i've not experienced all the gameplay elements packaged into a single game before). Correcting the issues I mentioned above, adding more playable characters, more varied strategies in battle, and more varied abilities would give an easily improved follow up.
Oh and also, I would love to see a card crafting system. Keep the cards that are unlocked via leveling, however add in booster packs you can obtain through various methods as another way to obtain interesting and rare cards as well as provide cards to turn into material to craft new cards (or maybe even dice).… Expand