CastleStorm II Image
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  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

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User Score
3.4

Generally unfavorable reviews- based on 5 Ratings

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  • Summary: Aim your catapults! Command your troops! Bloody the battlefield! CastleStorm II levels up gaming’s greatest genre mishmash with ruthless destruction powered by Unreal 4, plus a whole new metagame of strategic, tactical conquest. The heroes of the Kingdom defend their homeland against theAim your catapults! Command your troops! Bloody the battlefield! CastleStorm II levels up gaming’s greatest genre mishmash with ruthless destruction powered by Unreal 4, plus a whole new metagame of strategic, tactical conquest. The heroes of the Kingdom defend their homeland against the vile forces of the Undead, and only you can plot the path to triumph for both sides in two epic story-driven campaigns. But not without some hands-on chaotic carnage and delightful devastation. Expand
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Score distribution:
  1. Positive: 2 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 3 out of 5
  1. Rho
    Oct 3, 2020
    8
    Whatever bug the previous reviewers are talking about has since been fixed. I'm halfway through the game and haven't had any trouble with theWhatever bug the previous reviewers are talking about has since been fixed. I'm halfway through the game and haven't had any trouble with the cursor. For my actual review... I've had a lot of fun with the game so far. It's an interesting blend of the gameplay from the first and simple strategy/4x/empire building. Managing your resources, units, spells, and ammo is all pretty satisfying and adds to the game in my opinion. And the core gameplay is still very fun.

    However, there are some things that don't really feel fleshed out with the 4x element. For example, you can recruit multiple "heroes" that each have their own armies you can use for battles, but I never saw the use in actually using these other heroes. As units will level up as you use them, the units of the other heroes you recruit will be underleveled compared to your main hero unless you go way out of your way to constantly use them. The game is significantly easier if you just use your main hero for everything. A similar problem arises with castles, you can improve and add units to them for if they ever get attacked... But for at least the first half of the game they never really did get attacked (twice total so far for me), and unless you transfer your main army's units to the castle the ones there will be way too weak to resist any attacks as they don't get the chance to level up. My last complaint is that because it's ultimately story driven, the world is basically unchanging except through your actions, which makes the 4x element feel pretty pointless. Sure the world starts with some enemy camps that can occasionally spawn enemies that will actively attack you or destroy your castles. But there is no overall enemy faction you need to be strategic about keeping in check. The story and any enemies it entails will stand still for you for however many turns you want until you actively go to the requisite hex.

    Still, these elements that aren't fleshed out don't really take away from the game as they can just be ignored, and with the core gameplay and some of the new mechanics being really fun, it's still a great game.
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  2. Nov 22, 2020
    8
    Update: Creds to Zen Studios that feels like have read my comment and fixed to problem incredibly fast! I saw that there were an update todayUpdate: Creds to Zen Studios that feels like have read my comment and fixed to problem incredibly fast! I saw that there were an update today (24 hours after i wrote this). And guess what, the promote problem is solved! I’m so greatful, now i will keep going and see what more it have to give. Changing my rating from 7-8 Expand
  3. Oct 4, 2020
    1
    Made an account on meta just to rate this unfortunate pile of cell phone wanna be game. I love Zen studios and trusted everything they madeMade an account on meta just to rate this unfortunate pile of cell phone wanna be game. I love Zen studios and trusted everything they made until now. If you loved the first Castle Storm, played through it multiple times, just redownload instead of buying the sequel.

    The ramble of complaints:
    Crosshair: No, I’m on ps4 on controller, cmon Wolfs: 16 crits to kill a lvl 1!
    Weapon swap: radial menu that slows time??
    Enemy castles... where are they?
    Troop and resource management bs
    The whole turn based thing seems to be pointless
    Spend more time skipping corny dialogue and rolling around on a game board than actually PLAYING
    What do you want to do, duh fight!
    Biggest complaint, not fun. I was just hoping for some mindless, casual, smooth, clean, easy-to-learn hard-to-master gameplay that zen is known for.

    Don’t make games for the masses, make them for the diehard fans!
    Expand
  4. Sep 26, 2020
    0
    I made especially for this game an account on Metacritic. I have bought over 400 Playstation games and I really loved CastleStorm 1. I sawI made especially for this game an account on Metacritic. I have bought over 400 Playstation games and I really loved CastleStorm 1. I saw that CastleStorm 2 arrived and I did an instabuy. Biggest mistake. Ever. The game is absolutely not playable. Zen Studios really screwed up, big time. It feels like a failed PC port. Some controls like a mouse-pointer which has a wrong offset. It's sluggish. I really want a refund. Expand
  5. Sep 25, 2020
    0
    Could have been fun but you can't tell as the controls don't work.. to be specific, the POINTER is bugged. It doesn't click where it isCould have been fun but you can't tell as the controls don't work.. to be specific, the POINTER is bugged. It doesn't click where it is onscreen but much higher, which makes the game unplayable and the menus atrocious. I don't think I ever seen this kind of bug in a console game. Terrible. Expand