User Score
7.2

Mixed or average reviews- based on 57 Ratings

User score distribution:
  1. Positive: 36 out of 57
  2. Negative: 11 out of 57
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  1. Oct 2, 2017
    7
    I'm a Gust fan - together with Atlus and IF - so I was legitimately hyped for this game: alongside Atelier, most of their games tend to be rough around the edges but enough quality to make it shine. This means that while their games are good, it will only interest a very small amount of players.

    And this game is no different than the rest of them I'm afraid Let's start with the
    I'm a Gust fan - together with Atlus and IF - so I was legitimately hyped for this game: alongside Atelier, most of their games tend to be rough around the edges but enough quality to make it shine. This means that while their games are good, it will only interest a very small amount of players.

    And this game is no different than the rest of them I'm afraid

    Let's start with the basics: this game is a turn based rpg set in a high school for girls and the protagonists can turn into magical girls who can with magic in a world named Common, where every feeling is unbound and materialized. By using fragments from other girls they get stronger and the school is your general hub where you can quest and interact with said girls.

    The setting is very similar to Persona 5 (and Akiba's Beat too) but unlike that game, Blue Reflection also focuses on the simple things of a girl's life: the main protagonist, Hinako, is struggling to live a normal life after the loss of her ability to dance, due to an injured knee that doesn't let her dance anymore. The game has some dark parts too but the game is also about slice of life storytelling, and that's not always a bad thing...if you're into girl talk. Granted I'm a guy but I've lived with only a mother and sister for many years, so their chat doesn't really bother me.

    On the other hand, I can see most people bored to death about hearing girls talking about making friends, boyfriends, and other stuff. Not that the dialogues are badly written: it's just not for everyone.

    Another big thing is the combat: it's turn-based which means only a few will like it. Granted the combat is actually very good due to its similarities to another classic: Grandia. Basically, by using knockbacks you can delay the enemy attack and you can potentially never get hit once this way - even though you recover hp and mp at the end of every battle.

    The dungeons in the Common are extremely small and that's a big shame considering they're incredibly well done in style: the graphics in this game are very clean and "realistic", but not "too realistic" and the dungeons are instead brimming with color. It feels I'm watching a 3d anime so to speak

    And one last thing that I usually don't bring up in my reviews: the music is AMAZING. If you're into trance or dance music, this game will be a treat: the combat track ("OVERDOSE") it's so good, so cheerful and so full of energy, I never got tired of listening to it while fighting. Or another example of greatness is the track called (and I'm not kidding) "DNF FW15C -II-". It starts odd but once I listen to it, I feel I'm listening to one of my old dance music tracks. I simply love it and it's why I love Gust's soundtracks: so full of energy.

    Well that's all I can say about the pros...let's go to the cons now:

    For starters combat grants no exp
    Yep you read it right, combat grants no exp. It's nothing new of course since Mana Khemia also did the same and some of the crappy final fantasy games I guess. Anyway, with the lack of exp from combat, which is VERY good, it makes the only fun thing of the game redundant. It's not AS bad as, say, Paper Mario Sticker Star since you still get items from enemies, but this makes combat completely and utterly pointless in most case scenarios.

    In other to level up you basically finish dungeons OR do "missions" at school which aren't bad honestly and requires to do specific things, it's definitely not a bad system but I'd like it to be AN OPTION and not the only way. It's also sad because leveling up is kind of interesting since you upgrade 4 stats and depending on the level of each you gain different skills. It's similar to Dragon Quest 8 in that regard...except it actually shows you what you're learning!

    You will only control 3 characters and that's it: the other girls you might get are only supports, which occasionally get into the fight by pressing a button. They grant different effects and they can be useful...but besides them, you'll be stuck with the 3 main girls, which is a little of a shame but they clearly went for quality over quantity.

    Not sure what else I can say honestly because it's a very interesting game, it has pros but also cons, but the cons can become more or less depending on your mood. It's definitely an acquired taste: I personally love it and I can't wait to play more but even a game like Neptunia, filled with girls and other things, it's much better because it's more straightforward and simpler in terms of gaming control.

    So do I recommend it? Honestly no, at least not when there are much better games around, BUT if you're into these niche kind of games I'd highly recommend to at least look at some videos. The game has a lot of flaws, but also a lot of pros!
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  2. Sep 26, 2017
    6
    After playing this for several hours I have to say that I am kind of disappointed in this game. Blue Reflection is a game that tries hard to be a little bit like Persona but falls flat on its face.

    The world of Common is a beautiful and bright setting for this game and the soundtrack is pretty good too. Sadly these things are the only things I liked about the game. The area you will be
    After playing this for several hours I have to say that I am kind of disappointed in this game. Blue Reflection is a game that tries hard to be a little bit like Persona but falls flat on its face.

    The world of Common is a beautiful and bright setting for this game and the soundtrack is pretty good too. Sadly these things are the only things I liked about the game. The area you will be spending the most time is the school area where you can talk to other classmates to strengthen your character.

    Battles in the Common do not yield you any EXP so talking to the other classmates and getting their emotion fragments give you growth points which is used to level up your character. This is an interesting way to strengthen a character but I would much rather battles do that. The battles are not all that difficult and are easy to get through and after each one your health and energy is replenished to full making it even easier between battles. The Common is easy to traverse since it is usually a small area.

    The game's characters feel real in the sense they are regular school girls going through everyday issues while your character is coming to terms that she has joined a magical girl group.

    The game is a good pick up for those into the magical girl genre but it feels like a jrpg that wants to hold my hand through the entire game with how easy it is.
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  3. Sep 28, 2017
    6
    Hard to recommend this game. Pretty visuals and beautiful soundtrack but grossly repetitive gameplay. Be prepared to spend chunks of time staring at your heroine in various states of undress. Despite it's flaws it has a certain charm to it. 5.5 stars.
  4. Jul 2, 2018
    7
    Whilst not a fantastic game, the RPG elements and battle system are actually pretty good.

    The combat system is turn-based but you can use knockback attacks to delay your enemies' turns, which a lot of the battle can boil down to, making it a tad protracted and repetitive. Where the game grated on me most was when outside of the Common (where battles take place). The tasks you are
    Whilst not a fantastic game, the RPG elements and battle system are actually pretty good.

    The combat system is turn-based but you can use knockback attacks to delay your enemies' turns, which a lot of the battle can boil down to, making it a tad protracted and repetitive.

    Where the game grated on me most was when outside of the Common (where battles take place). The tasks you are assigned to do in the high school are very mundane and interactions with characters are slow and repetitive. I found the dialogue quite immature, but then again it is set in a high school.

    I'm not usually a stickler for graphics, but I couldn't help but notice some severe framerate drops in this game, making it quite smooth and fluid one moment, but jerky and stuttering the next. These are anime-style graphics to begin with, so it's not like they're a challenge on the PS4's processor system.

    Overall, the game is more fan service than anything. Five minutes into it and the protagonist gets shoved into a river, making her underwear visible through her school uniform. That pretty much sums it up.
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  5. Jun 18, 2020
    7
    BR feels a bit empty, but like a sort of "slice of life" game - it's nice, warm and soulful experience. I'll forever remember the music from this game indeed. Much love, Gust sound team and Hayato Asano♥️
  6. Oct 26, 2017
    6
    Blue reflection has some problems...
    But that's not to say it doesn't have some great moments as well.
    Our band of magical girls unite to prevent the invasion of a powerful evil around their school. As you jump between the real world and an imaginary world known as the common (The emotional mindspace of your classmates) you will strengthen your bonds with your classmates and build a
    Blue reflection has some problems...
    But that's not to say it doesn't have some great moments as well.

    Our band of magical girls unite to prevent the invasion of a powerful evil around their school. As you jump between the real world and an imaginary world known as the common (The emotional mindspace of your classmates) you will strengthen your bonds with your classmates and build a small army of defenders for when this evil arrives.

    But "When this evil arrives" is exactly the games biggest problem. This magical girl RPG has a slice of life narrative format. You'll be doing mostly mindless busy work for hours un-end until the evil decides to show up. Most of this busy work is non-optional sidequests with no depth, and this amounts for about 70% of the game.

    Its a damn good thing the battle system in the game is so good, blending a mix of real time and turned based elements, but the places you do battle in are very limited, and they will over-stay their welcome before the end.

    Bosses are amazing, but like the common there's only about 5 designs for them in the entire game.

    To top this all off the game ends with one of the weakest plot twists I've ever seen, the optimizations is piss poor, and the translation... dear god the translation.

    At least the visuals and sound track are pretty epic.

    To see an excessively long version of this review check me out on youtube, at /c/tarksgauntlet
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Metascore
66

Mixed or average reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 35
  2. Negative: 2 out of 35
  1. Dec 28, 2017
    60
    Blue Reflection is but a mere reflection of what Gust is capable of. But, though flaws are many, there are some cool things you can enjoy here, especially if you are a hardcore JRPG fan. If not, and you are not into browsing through cute anime girls while listening to badass OST, skip this game like a YouTube ad - as soon as possible.
  2. Nov 17, 2017
    60
    Blue Reflection is certainly not a title for every gamer: the fans of this genre might find something worth their time, while the hardcore gamers should probably look somewhere else.
  3. Nov 14, 2017
    70
    A number of issues with Blue Reflection quickly present themselves, such as some screen-tearing witnessed in the visual stakes and a questionable focus on the level of fan service wedged into the adventure, yet underneath these opinion-splitting matters there is an extremely enjoyable, memorable, and rather uncommon Japanese RPG adventure that will certainly leave an impression for the duration of the journey, as well as for a while after playing it.