As someone who wants a bit of handholding in my games, I'll freely admit that this made it difficult for me to enjoy the game. At the same time, however, I fully recognize…a few things, actually. First, space travel is difficult, so any time you need to think about the physics of it — even in a video game — it's going to get a little challenging. Secondly, and more important, those lunar landing games still appeal to some people, even if they don't appeal to me. I'm just going to assume that that niche will be satisfied with what's on offer in Blue Collar Astronaut, and figure that I don't like it too much because it's not made with someone like me in mind.