This review is for Bayonetta only.
Bayonetta shows its age quite badly here as a ten year-old game.
Firstly, the 'improvements' made for PS4 are marginal. At times the game appears to have improved FPS but at other times it's very choppy and has noticeable screen-tearing. Like many remasters before it, I am very sceptical about what, if anything, is actually improved here.
TheThis review is for Bayonetta only.
Bayonetta shows its age quite badly here as a ten year-old game.
Firstly, the 'improvements' made for PS4 are marginal. At times the game appears to have improved FPS but at other times it's very choppy and has noticeable screen-tearing. Like many remasters before it, I am very sceptical about what, if anything, is actually improved here.
The camera must also be one of the most aged aspects of the game. Despite imitating predecessors such as DMC, the camera is often slow and I found I had to constantly adjust it to get my enemies on-screen. At other times the camera would be at an awkward angle after leaving a cut-scene. These are little irritants that mount up to mar my enjoyment.
The gameplay is an odd element of the game. It's very visibly influenced by DMC to the extent that it looks and feels very similar. What's different is that there is an emphasis on dodging that is more reminiscent of Dark Souls. The problem is that gameplay can get very chaotic and messy with multiple enemies on screen, making it quite impractical to dodge as precisely as the game would like you to.
Another aspect of the game betraying its age are the QTEs. There's a reason why they are almost extinct now; they are an irritant and don't add to the game. Given that this is a remaster, they could have removed these completely for a smoother experience, as the QTEs in this game demand a high level of precision.
Speaking of precision, this game can't seem to decide if it wants to be a hack n slash or a more methodical game like Dark Souls. I found it much more satisfying to turn down the difficulty and choose the DMC approach. The overall style and mechanics of the game played too similar to DMC for my liking to be played like DS, although I don't like DS.
It's not unusual for games to feature scantily-clad females, and Bayonetta is one of the few times I have taken exception to this, as it seems the game relies upon the sexualised nature of the protagonist a bit too much, distracting from the flaws in the game.
The story in the game got barely any attention from me. The sarcastic and non-chalant attitude of the protagonist feels too well-treaded in the modern landscape of gaming. This is also where the over-sexualised aspect actually detracts from the game also, as every cut-scene seems to involve some view of her derriere and she seems to lack the ability to walk normally. The feminist view might see this sexual liberation, but to me it comes across as perversion as the game was likely made by an androcentric studio.
Overall, this game is clearly a relic of the previous generation. It's one of those older games that I played without experiencing the pang of nostalgia. Instead I felt a lot of cringe about what I was oblivious to back in the day and how high standards have become. It's hard to recommend this even if you missed it the first time around. DMC V was slightly disappointing but I'd still recommend it over this.… Expand