Metascore
53

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 2 out of 6
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  1. Jul 11, 2014
    40
    I was excited about Another World: 20th Anniversary Edition. In fact, I volunteered to review it, because I’d heard so many good things about it from friends, and I admire its intriguing look and mysterious alien ambiance. And yet it took me about five minutes to realize that Another World is best left in their fond memories. I
  2. Games Master UK
    Aug 24, 2014
    22
    It has aged terribly. [Oct 2014, p.80]
User Score
5.7

Mixed or average reviews- based on 78 Ratings

User score distribution:
  1. Positive: 26 out of 78
  2. Negative: 25 out of 78
  1. Jul 19, 2014
    4
    This game has not aged well. I don't mean in it's presentation; I can stand old looking visuals and low-quality audio since this game ISThis game has not aged well. I don't mean in it's presentation; I can stand old looking visuals and low-quality audio since this game IS 20-something years old. That's not the reason why this game hasn't aged well. The reasons why it hasn't aged well are it's clunky controls and insistence ion frustrating mechanics that make this feel less like a game and more like pulling your toenails out. The controls, in an attempt to make the character feel more realistic, are slow, clunky, and rather unresponsive. Slow in that it takes a while for your character to even think about moving his left big toe to begin walking. Clunky in that, in addition to the sluggishness of your character, movement is restricted to those that can only be done in real life. You can't jump twice your height; only about six or seven inches off the ground. Unresponsive in that sometimes your character will just decide to NOT move in the direction that you told him to, or sometimes not at all.

    I feel that these could be forgiven if the gameplay was smooth and intuitive enough.

    NOPE.

    Platforming is clunky, requiring pixel-perfect lands to continue without instantly dying. Combat, is twitch-based and requires you to time your shots carefully so that way you don't die instantly, all enemies have hidden moves that they don't show until you're right next to them that kill you instantly, all falls kill you instantly, water kills you instantly, you can run into a room and have no idea what's in the next screen and have whatever is in there kill you instantly. Did I mention the instant deaths in this game? And the worst part is that the game uses an extremely inconsistent checkpoint system where, at some points, you'll have to complete large, extremely difficult sections of the game because you accidentally mistimed your jump and fell into a pit and died instantly. All of this stuff can't hide that fact that these frustration measures are used to stretch a 45-minute game to around two to three hours in length.

    Save your $8 ($10 on PC for some odd reason) and watch the Game Grumps fail miserably at it; it'll be INFINITELY more fun than going through it yourself.
    Full Review »
  2. Jan 27, 2015
    2
    Avoid this utter pile of crap. the controls are off. the puzzles are just bizzare and not fun. the story is just lifeless, well the whole gameAvoid this utter pile of crap. the controls are off. the puzzles are just bizzare and not fun. the story is just lifeless, well the whole game feels lifeless, its just boring, repepttive, and doesnt belong on a modern day gaming machine, maybe on the old ones where i can appreciate how good this game was but in todays age, its complete crap. Full Review »
  3. Jan 1, 2015
    5
    For the nostalgic this may be a great game. The world design is wonderful, and the challenges you face many. Yes almost everything on thisFor the nostalgic this may be a great game. The world design is wonderful, and the challenges you face many. Yes almost everything on this planet will kill you. The puzzles can be quite challenging.

    That aside, I was disappointed with this game. The controls are very very difficult. It seems the developers wanted to make the controls as difficult as they possibly could to somehow make the game more difficult.

    Another thing that bothered me was that there is no tutorial or description in the menu or in game to describe the finer points of moving your character in this strange world. For example, the significance of standing jumping is never explained. And it is very important since it allows you to jump over deadly obstacles easily. I would never have known if I hadn't looked up a guide online. This flaw earned me lots of cheap deaths in the beginning, making me repeat sections again and again. And speaking of cheap deaths, this game is full of them. Combining these cheap deaths, poor controls, and no explanation of how to actually control your character, I ended up taking much longer to finish the game than I could have (first time took me a few hours).

    There isn't much replay value. Once you know the puzzles, you can easily finish this in 30 minutes.

    I would pass on this game, unless you were born in the 80's like me and want to remember the old days.
    Full Review »