Metascore
55

Mixed or average reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 33
  2. Negative: 10 out of 33
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  1. May 16, 2017
    90
    Akiba’s Beat is both a stellar role-playing experience and a heartfelt yarn with bite. One of 2017’s best RPGs so far, and a new personal favourite.
  2. 80
    This combat system is a lot of fun. Each character does have distinct abilities and a role in the battlefield, and the action is fast enough that you’ll need to think quickly as you play. The crowning achievement of combat is the super attacks that you work towards (usually in time for the boss battles).
  3. May 17, 2017
    78
    Akiba's Beat doesn't offer something different from other Japanese RPG games. However as the games progresses it becomes an interesting title and alternative in the genre.
  4. May 22, 2017
    75
    All in all, Akiba’s Beat is a solid game that presents itself very well. Despite a couple of flaws here and there, the title offers a lot in the way of content and entertainment value. Whether it’s the interesting visuals, the great use of music, or the well-constructed story, it’s not hard to see how this game beats out the competition.
  5. May 17, 2017
    72
    I’m torn about Akiba’s Beat. On the one hand, there are large sections of the game I simply didn’t enjoy. The character portraits for the visual novel sections move slightly during conversations, which just seems like a tease. The combat has a wide range of options for getting through some very simple battles. I really miss decking out my avatar in ridiculous clothing combinations. Yet, the writing is excellent, the voice acting is on par and the game’s tone is just right.
  6. May 16, 2017
    70
    For all of its noticeable issues, Acquire’s risk to try something new in Akihabara pays off. Akiba’s Beat is a superb game for players who want an anime imbued, character driven experience that refuses to take itself seriously. The very enthusiasm that the makers obviously have for their subject pulses through the title, giving it a true personality that helps it stand on its own. It keeps the rhythm like me behind the drum set: the heart is absolutely in it but the sticks get dropped a few times. Fans of the Persona series and those who enjoy otaku culture and its trappings will find plenty of reason to groove to Akiba’s Beat. Just be prepared for the parts when it loses its tempo.
  7. May 16, 2017
    70
    You'll spend far more of your time watching cutscenes then you will exploring dungeons and defeating enemies, so while the combat system is quite basic, the eclectic mix of characters and twisting storylines will hold your interest through to the end. Thus, if you think of Akiba's Beat as a visual novel with some light gameplay elements instead of thinking of it as an action RPG, then you'll probably enjoy it a whole lot more.
  8. May 16, 2017
    67
    Although a tribute to the likes of Persona and the Tales of series, Akiba's Beat doesn't have quite enough substance to recommend another Sunday visit to Akihabara.
  9. Jun 27, 2017
    65
    While I can most definitively say that Akiba’s Beat is a marked improvement over its predecessor, I can’t help but feel that in its aspiration to become like the much beloved Persona and Tales series, it has lost an identity of its own. Despite its improvements, with the stellar lineup of games all bidding for your time this year, it’s hard to recommend Akiba’s Beat over its superior alternatives.
  10. May 25, 2017
    65
    Not the best JRPG out there but it could be entertaining enough for the real fans of the genre.
  11. May 24, 2017
    65
    Akiba's Beat is a great game for the Japan fans and a very long experience, but it gets buried due to its similarities to the Persona saga and technical simplicity.
  12. May 22, 2017
    65
    While art design and location are the same as in Akiba’s Trip the fighting system as well as the narrative have changed and take their inspiration from Atlus’ Persona-series on one side and Groundhog Day on the other. Unfortunately this mix doesn’t bode well.
  13. May 17, 2017
    65
    Ultimately, Akiba's Beat is a poor sequel, a weak homage, and a lackluster game. The strong localization elevates it slightly, but it's crippled by its attempts to impersonate better games. With Persona 5 and Tales of Berseria still fresh on the shelves, it's hard to justify why you'd play this over those games, and once you do, you'll find it difficult to stop noticing the game's "me too" trait. It's not the worst JRPG on the market by any means, but it has very little going for it in terms of strengths. The humor hit enough to give the experience some value, but otherwise it's something for those who've burned through the other top-notch JRPGs on the PS4 and are desperate for a little more.
  14. May 16, 2017
    65
    While it might be true that Akiba’s Beat presents an interesting premise with clever writing and a fun cast of characters, the game ends up failing at everything fans may want out of an action RPG.
  15. May 18, 2017
    60
    Akiba's Beat is a generic, me-too JRPG that takes inspiration from both the Persona and the Tales of series, without adding any new ideas, failing to recapture the feeling and gameplay of both of them. Still, it can be a solid choice for the uninitiated to the genre.
  16. 60
    Akiba’s Beat is in a strange position, having been released right after two other Japanese role-playing games dealt with very similar topics. While it doesn’t have strong enough writing to eclipse these titles, it does feature a few story beats that keep it from being a D-grade Persona. From a combat perspective, the game feels like a Tales game, but without any of the polish. There’s room for improvement in practically every area, but it’s still a decent RPG that is worth playing for those that somehow ran out of RPGs in their backlog.
  17. May 16, 2017
    60
    Akiba Beat’s biggest failure is, undoubtedly, its disconnect with what makes Akihabara so enticing. It is missing the heart of what you’d expect a game of its kind to have.
  18. Everyeye.it
    Jun 9, 2017
    58
    Quotation forthcoming.
  19. May 22, 2017
    55
    We don't really think Akiba's Beat is a bad game, but it isn't very good either. It's too simple and has lost its own identity, which was one of the keys of the franchise.
  20. May 18, 2017
    52
    If you're in the mood to watch a cast of charming characters have often humorous conversations for lengthy periods of time then Akiba's Beat is a game for you. However, those looking for a satisfying JRPG will be better off searching elsewhere.
  21. Jun 5, 2017
    50
    Despite a great localization and plenty of solid aspects, Akiba's Beat's strengths never manage to overshadow its glaring problems. Its copy-paste combat system, constant revisiting of dungeons, and other minor problems all add up to a bland and occasionally irritating experience.
  22. May 25, 2017
    50
    Akiba’s Beat is a generic and mediocre videogame. Instead of improving the flaws of its predecessor, it loses its personality. It is a standard JRPG that gives no satisfaction when playing it.
  23. May 16, 2017
    50
    Overall, “average” is the perfect descriptor for Akiba’s Beat. While there is nothing particularly bad about it, it does little to stand out among the most recent releases that truly revitalize the JRPG genre. It is both baffling and disheartening that the developers chose to rob the very things that made Akiba’s Trip stand out among the sea of Japanese games only to have it conform to a pale imitation of more polished JRPGs. If you haven’t done so already, consider passing over this game in favor of seeking out its more unique (and entertaining) predecessor for cheap.
  24. Jul 5, 2017
    42
    In retrospect, that Akiba's Beat was going to be a bland mass of forgetability should've been obvious from just the name. Akiba's Trip doubled a not-too-subtle reference to what you were doing in the game: "Akiba strip." Akiba's Beat does nothing of the sort, and has only a tenuous connection to a not-that-interesting battle mechanic. It's a clear sign of how little this game has to say, and it should've served as a warning that anyone hoping for Akiba's Trip to have an equally bonkers sequel shouldn't bother looking here.
  25. 40
    Akiba’s Beat is a disappointing follow up to what was a flawed but entertaining game. The majority of gameplay involves walking to a location to button through some dialogue or progressing through tedious and repetitious dungeons. What content is here is stretched to breaking point as you’re asked to do the same thing over and over. If you enjoyed the characters from the last game you may find some joy here but others may struggle through the fifty hour playtime.
  26. May 16, 2017
    40
    Akiba’s Beat is a bad game, but it’s an even worse sequel. So many aspects of the previous game, Akiba’s Trip, are abandoned or watered down in this title, from the downgraded graphics, to the lack of customization, the poor characters, and more. Akiba’s Beat abandons it’s roots, instead trying so desperately to fill shoes far too big for it. Like the Chinese knockoff Transformers toys in my local deli, Akiba’s Beat attempts to emulate many big franchise without the budget, skill, or style of any of them.
  27. May 16, 2017
    40
    Akiba’s Beat is a tedious action RPG that has very few redeeming factors and one that has made me appreciate Akiba’s Trip even more and that is saying something.
  28. May 29, 2017
    35
    Well, let us put it this way... Akiba's Beat isn't good. In fact, it's quite bad. It all starts with a lead character impossible to empathize with and ends with a general feeling of repetitiveness.
  29. May 16, 2017
    35
    Even if Akiba's Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you'll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba's Trip is the shirtless jock who kicks the door with beers in hand, Akiba's Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead.
  30. Jun 19, 2017
    32
    Akiba's Beat is, quite simply, the worst kind of disappointing. A great niche title like Akiba's Trip was weird and not for everyone, but what it did right should have been easy to replicate for a proper sequel. Instead, everything that was good about the original game was tossed right out the window. The gameplay, the world, the collection-frenzy and side quests, the bizarre plot and out-there interactions... all of it gone in favor of a dull Persona clone with next to no soul. Akiba's Trip was well worth taking (over and over again) but Akiba's Beat is just that - beat. Save your money on this one.
  31. Jun 21, 2017
    30
    Akiba's Beat is a poor game, with poor combats, poor RPG mechanics and poor customisation. Acquire forgot everything that made Akibas' Trip such a great game.
  32. 30
    Akiba’s Beat is a step down from its predecessor on almost every level. A bland, soulless JRPG that yearns to emulate more successful titles without any of the style, grace, or nuance.
  33. Jun 18, 2017
    20
    It is difficult to find anything nice to say about Akiba's Beat. It ignores all the good elements from previous entries and delivers something extremely bland and poorly-executed. With so many better alternatives available there is no real reason to give Akiba's Beat a try.
User Score
6.9

Mixed or average reviews- based on 40 Ratings

User score distribution:
  1. Positive: 26 out of 40
  2. Negative: 10 out of 40
  1. May 24, 2017
    5
    After playing the game for 40 hours and finally beating it, I'm gonna keep this review kinda short (SPOILERS):
    Pros:
    -The story is alright.
    After playing the game for 40 hours and finally beating it, I'm gonna keep this review kinda short (SPOILERS):
    Pros:
    -The story is alright. Is about a young otaku (described as a NEET) and a few teenagers getting trapped in a repeating Sunday and the heroes must fight against the delusions of Akihabara while encountering a pink-caped man who knows the occurrences of the events. It doesn't manage to be the "Groundhog Day of JRPG" but so far, is been okay. The downside is that the story drags very slowly during the first hours in the game and personally, about 3 hours in and the story finally catches up an interesting twist. There's a True Ending in the game where you achieve it by doing it all the sub events but is nothing more than an extension to the original ending.
    -Characters are okay for the most part. Their english dub is voiced pretty decently (even if the pink-caped man and a few sounds as if they don't give f*ck) and their wacky personalities can make these characters a bit likable. However, like the story, during the first hours it was a huge pain to even give a crap towards the characters. Also, if you aren't a fan of stereotypes that loves to shout cringy lines, meta jokes and at times boring exposition, you aren't gonna like them. If you are however interested in the otaku culture, I suggest you give them a shot.
    -The soundtrack, while not my all time favorite, is pretty good and is almost on par with its previous predecessor.
    -The anime scenes are beautifully animated and can sometimes feel as if you were watching an anime.

    With that done, now for the cons, which let me tell you, there's A LOT:
    -Due to budget constraints graphics are sub-par and can sometimes look as if it was made as an early PS3 game.
    -The anime scenes and character deigns are good, that doesn't mean their animations are good. Most of the time the animations such as running just looks wonky.
    -The dungeons are based on the delusions of people which sounds good on paper but poor on its execution. Instead of having a few twists and turns, the structure designs is mostly bland and straight-forwards similar to the dungeons in Cyber sleuth, and Persona 3/4 and instead throws throws at you switches because why not.
    -Aside from the bosses, all the enemies from all dungeons are basically re skins with no unique attacks.
    -The combat is very similar to the Tales games but way worse. It is very unpolished and it doesn't have much flow. Hell, it feels as if you were hitting the air. You can use up to 8 skills but only some of those are useful. Your attacks depends on Action Points so there's a bit of strategy since you can block, dodge, use items, and even command your comrades as well but with better gear and more AP, you can just go all Kratos on their asses.
    -The Ai can sometimes be useful but at times they use skills that aren't very effective against certain enemies.
    -The hub world, Akihabara, while looking big and very pretty, is a step down compared to its predecessor and just feels lifeless. There's nothing to do other than run around, talk with certain story related characters, 4-5 sec loading screens, and buy items and equipment at item shops (which are mostly menus because you don't actually enter the shops which is just lazy design).
    -Missions are very tedious and mostly consist of talking to certain people, fetch items and kill certain amount of enemies. Worst part is that you can only accept one mission AT A TIME.
    -Imagine Mode is basically Rage Burst from GE2; your character gets stronger and a J-Pop song of your choice plays out. Just that. Not even rhythm based. This mechanic is very OP meaning you can breeze through boss battles very easily even on Normal.
    -There are ranked based cards which give you bonuses but it is mostly the title system from the Tales games. Nothing new to see here.
    -Characters like Pinkun (This game's Navi) won't shut up during dungeon exploring. They just keep pointing out EVERYTHING you do and find in the dungeons.
    -There isn't a lot of interactions between the world and the characters. Hell, there aren't even dialogue options like in most RPGs. Instead of doing something important, you're just the observer.
    -There isn't a lot of content or customization compared to Akiba's Trip.
    -Dialogue cutscenes lasts between 5-10 min. So if you aren't interested in exposition, prepare to mash the X button A LOT.
    -Maps cannot be zoomed out.
    All in all, is just an bland mediocre/average inoffensive RPG that's only recommendable if you want to kill some time until more bigger and better RPGs releases or if you are an otaku. If you're looking for a great RPG on par with Berseria, Persona 5, Nier, Zelda, Trails, etc., or you're a big Akiba's Trip fan, is best off that you avoid it. It lacks any of the charm from the previous game and it would have been acceptable if it was released during Akiba's Trip release. Is PLAYABLE and I played worse games, but is just not worth $50.
    Full Review »
  2. May 16, 2017
    6
    This review contains spoilers, click full review link to view. Oh Acquire, what did you do? What did you do to the beloved Akiba franchise? I was looking forward to Akiba's Beat for quite a long time, and then after playing...this? It is a huge backstep from the original Akiba's Trip, not only does the original look better...on PS3 but is also more engaging, and more fun to play. The Akiba's Trip fan inside me wants to be exceptionally harsh here and rate this very low, but to be fair - I'll say this game shouldn't be compared to the previous games at all.

    Akiba's Beat is a massive downgrade sadly. Whilst so far, I have no problems with the quality of the story or the excellent work by the dub cast everything else is painfully average. The interesting mixture of a groundhog's day style story by having to repeat Sunday endlessly and having to discover the delusions of people in Akihabara and restore time, all sound good - the problem is that why pick a Sunday?

    Because of this; mostly all of Akiba is dead - shops are closed and have very little; if any interaction; in fact shops are mostly useless since the few shops that are available all sell the exact same items! It essentially makes the Akihabara setting useless because once you've walked around the area, there literally isn't any reasons to stay so you'll be fast travelling from plot point to plot point.

    The story whilst interesting, can sometimes drag on for too long and get boring which is a problem and these pacing issues so far have been consistent, story // story // move to plot points around the map // story x3 // move around to plot points // rinse and repeat a few times before you finally unlock the dungeon and then, you would think they couldn't possibly mess the actual RPG side up? Well they did...

    Even the dungeons have issues, combat is a psudo action/turn based combat that just feels...not fun; some people have said it is similar to the tales series, for me - It is similar to the older style Star Ocean series, your character has PP which are depleted each time you attack, when you have used up the PP you have to wait a few moments for them to recharge leaving you open to attack. There is a blocking and dodging mechanic but most of the time it serves little point since you'll be getting hit regardless, most battles contain multiple monsters, and typically almost always the majority of them target the player instead of the support members, not that it matters because most trash monsters die in a few seconds anyway and healing items are plentiful so at least.

    Imagine mode is where the game gets more complicated, this is your stereotypical build-up to your ultimate attacks. This is activated by..the typical keep attacking to fill the bar method and then unleash, which is obviously the most useful against bosses. The problem is; imagine mode is something akin to Project Diva? It starts a timed sequence with directions flashing on the screen - this part is the most confusing and the tutorial is quite vague - the main advantages is this mode removes the cost of skills, and prevents character knockdown so you can unleash.

    There are many extra elements as well, like unlocking maids to help you with hints to unlocking a card game system similar to Love Live School Idol, with obviously the best UR (Ultra Rare) cards being the most valuable. Whilst, all these extra features are great - it still doesn't make up for the painfully average experiences, and really poor impressions in the early stages of the game.

    If this game was the prequel to Akiba's Trip and came out back in say 2013/14 then this game would have rated far higher, but releasing this game which is essentially inferior to it's predecessors in virtually everyway, and in 2017....is just asking for some harsh criticism - heck, they did't even get licenses to any of Akihabara stores/logos this time around so everything has odd and stupid names.

    If you're still reading this review by this point; I'll leave you with this final words. I don't hate Akiba's Beat; but as a huge fan of the Akiba's Trip series this unfortunately is a big disappointment and should have been so much better; I seriously hope this doesn't kill the franchise and that the developers learn from these mistakes.
    Full Review »
  3. May 24, 2017
    1
    I REALLY hate this game, and it is sad I must. I really wanted to like it, especially since I'm a huge fan of Akiba's Trip and I'm definitelyI REALLY hate this game, and it is sad I must. I really wanted to like it, especially since I'm a huge fan of Akiba's Trip and I'm definitely a sucker for JRPGs so I guess you could at I had high expectations. Needless to say, I was very disappointed. The characters, while having pretty good designs, are mostly stereotypes of stereotypes that aren't worth caring for, especially since they cant stop shouting meta jokes and slangs, even during dungeon exploration (Pinkun is the worst offender). Some people might like it but for me, it was just a cringe fest. Not to mention these dialogue cut scenes lasts way too long (there aren't even dialogue choices, which is something every RPGs needs to have). Because of this, I ended up skipping most of the dialogues. The story is okay for the most part but it builds up way too slow when it shouldn't and I just wasn't invested very much. Akihabara feels and looks soulless compared to the on in Akiba's Trip. There are few citizens in different colors with no faces to add a bit of life but it just fails because a lot of these just repeat the same animation, not doing much. All you do there is just run around, talk with story related NPCs and buy stuff. No mini-games, no interactions, nothing. Hell, most of Akihabara's iconic places are replaced with fake dumb names probably due to copyright. You can buy equipment in the form of clothing and accessories in item shops (and by shops I meant item menus) but they just mostly sell the same stuff as always. There are few upgrades for your melee weapons but there isn't a lot of purchasable weapons. And the costumes in the game are mostly DLCs. The graphics are like from a mid 2000s PS2 game, and it is not great. Especially since at time it can look pretty blurry.

    The dungeons' designs sucks despite being based on delusional themes. They are just similar to Persona 4's dungeon designs, where you just go forward, maybe activate a few switches, keep going until you reach the boss. The enemies' designs are just recolored versions of themselves and trust me, you'll see them a lot. Some of the bosses can have a good design but is nothing special. The combat is a blatant ripoff of the Tales games' combat, but worse. It lacks any of the polish, weight, strategy or fun of the Tales games (Tales of Hearts R has a better combat than this game). During battle (which you can get the upper hand if you strike them first), you can block, dodge, use skills, attack, and command your teammates, but most of the time, you'll just keep spamming the attack buttons and a few useful skills, until the Imagine Mode fills up, which is very OP in boss battles (minor enemy fights can be done in less than 30 seconds with no skill required). Missions is what can you expect from an RPG (fetch these, kill those, talk to this person). You can't even accept them all, you can only accept one at a time, which sucks. The animations of your characters are pretty sluggish and aren't programmed well, with the prime example being the running animation. The only thing I liked from the game is the OST but it just isn't on par with Akiba's Trip's OST.

    In conclusion, it just a bad RPG. Seeing people praising it, with one site even calling it "One of 2017's best RPG" (yeah, and The Order 1886 is 2015's best shooter) just blows my mind. If they were PS vita gamers, it's understandable considering that not a lot of games are coming to the Vita. But for the PS4 owners? Why waste your money on an overpriced low budget PRG when there's way better RPGs already out on the horizon like Persona, Tales, Dragon Quest, Tales, Yakuza, etc. with underrated ones like Atelier, Digimon and Utawarerumono. They should have just released the game the same year Trip was released because releasing it this year is just asking for trouble. It just lacks anything that made the Persona games, Tales games, and even Akiba's Trip special, and seeing that even Japan wasn't very impressed with the game, and barely even selling 20k copies, I guess it was already to be expected. This saddens me because I really expected much from Acquire and Xseed, but instead, is "Star Ocean 5" all over again, and it worries me of what will happen with the franchise. Do yourself a favor and don't buy this game. If you have a PS4, get Persona 5, Berseria, Nier Automata or Digimon. If you have a Vita, get trails of Cold Steel, Persona 4 Golden, Digimon (again), Atelier, or Caligula Effect. Avoid this game as possible, for it is just a massive downgrade from its predecessor in terms of gameplay (excluding the stripping), graphics, story, and content.
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