Metascore
40

Generally unfavorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 18
  2. Negative: 12 out of 18
  1. Oct 23, 2016
    71
    Another gripe I have with the game is that there are no checkpoints. If you fail, you have to start from Wave 1. While getting through each wave doesn’t take an extraordinary amount of time, your arms do start to hurt after shooting a lot of arrows. It would have been nice if the game implemented some sort of checkpoint system as I frequently found myself dying during the boss battles.
  2. Oct 19, 2016
    70
    Ace Banana is a fun VR game that is best played in short bursts. The motion tracking drift outside of the archery sections are hard to ignore, especially when this issue hasn’t cropped up in other VR games I’ve played using the same set-up, but the archery itself is accurate.
  3. Oct 24, 2016
    65
    I felt there was very little content here to keep me coming back, other than the novel feeling of the bow and arrow, which is absolutely amazing in fact. Aside from this and maybe the visual style, I don’t see a huge reason I’d return to it, especially if other games adopt this bow and arrow feel. Yet at the same time, I can’t complain, it’s a simply game with colorful graphics and is appropriate for players of all ages. Just don’t expect it to kill hours of time.
  4. Playstation Official Magazine Australia
    Jan 8, 2017
    50
    It’s a shame Ace Banana can be so flustering, because there is a decent shooting gallery to unpeel here. [January 2016, p76]
  5. Playstation Official Magazine UK
    Dec 27, 2016
    50
    It's a shame Ace Banana can be so flustering, because there is a decent shooting gallery to unpeel here. [Christmas 2016, p.86]
  6. 50
    When bugs derail an experience so dramatically, it is extremely unfortunate.
  7. Jan 18, 2017
    40
    Ace Banana is a tough game to recommend, and it’s even tougher to decide which control scheme you should use. If you care about the small menu mini-game, then you’ll need PlayStation Move controllers, but if you want to play the game with any reasonable success, you’ll want to play with the traditional controller. I didn’t have much fun with Ace Banana, as any enjoyment I did have was from mindlessly shooting monkeys early on in the game. The more I played, the more frustrated I became.
  8. Dec 14, 2016
    40
    If you’re dying to have a shooting gallery type game for PSVR, there are better options. There are more fleshed-out titles, for equal or less cash, than Ace Banana.
  9. games(TM)
    Nov 19, 2016
    40
    A tech demo for the Move controllers disguised as a VR Game. [Issue#180, p.48]
  10. 40
    Ace Banana isn’t a total trainwreck and might be a fun diversion for younger players for a while, but there’s a chance that even they will ultimately come away frustrated.
  11. Nov 2, 2016
    35
    Simple shooting and VR can go together as for example Gunjack or Until Dawn proved. This, on the other hand, is underwhelming. Except for the well-executed archery mechanics, this lacks finesse and structure.
  12. Oct 24, 2016
    35
    Ace Banana in its present state is barely playable with Move controllers.
  13. 30
    I do think that there’s a game in there somewhere that might be worth the developers revisiting it when they’ve got a better understanding of VR. For now, though, the game is simply too limited, too clunky, too ugly, and too underdeveloped for its own good. Especially when Blast ‘em Bunnies does the same thing, only much better. The extra VR effect in Ace Banana just isn’t worth the trade-off in every other way.
  14. Oct 23, 2016
    30
    Everything is just far too repetitive (not to mention tiring) to get folks through the campaign. A co-op mode didn’t even make it out in time for launch, which could have at least added some reason to keep playing. Ace Banana may be technically sound, but it’s plainly uninteresting when compared to the rest of PSVR’s launch lineup.
  15. Oct 23, 2016
    20
    Ace Banana isn't a particularly fun game when it works, which makes all of the issues I ran into even more damning. There is room for a good archery game on PlayStation VR, but this isn't it. Its wave-based gameplay only serves to mask its lack of content, and even a charming aesthetic can't redeem this poorly designed game.
  16. Oct 21, 2016
    20
    Ace Banana demonstrates that virtual reality experiences can be as creatively bankrupt and technically destitute as the most cynically conceived mobile games. It's an untended facsimile of wave-based survival that specializes in unreliable control, dubious assembly, and the induction of nausea.
  17. Oct 26, 2016
    15
    Every part of this game is terrible...Ace Banana frustrated me like few games ever have, and it’s rare to see a finished title that gets every important design feature completely wrong. Ace Banana manages it, though, and sinks lower than almost any game I’ve ever played.
  18. Oct 21, 2016
    10
    It’s somewhat cathartic to discover the single worst launch game in a new hardware’s lineup, but simply calling Ace Banana a rotten fruit that spoils the batch does not do its awfulness justice: this is, simply put, VR poison, the kind of low-budget and poorly optimized trash that would put newcomers completely off VR gaming just as it has began its console infancy.
User Score
4.3

Generally unfavorable reviews- based on 20 Ratings

User score distribution:
  1. Positive: 6 out of 20
  2. Negative: 13 out of 20
  1. Nov 19, 2016
    4
    This game is very funny to play, for a few minutes. The mechanics for the bow it self is very very good, but the game it self feels veryThis game is very funny to play, for a few minutes. The mechanics for the bow it self is very very good, but the game it self feels very unpolished, the monkeys are just stiff characters without any sort of lifelike feeling. There is only one map and one game mode. It is a fun game, but it is not worth the money at all. It is asking for much more than it is worth.

    If it drops to something like 5 dollars then i'd recommend it, but not in its current price in its current state. Save your money for better games and demos for the VR!
    Full Review »
  2. Oct 23, 2016
    3
    bad controls, always having to re-calibrate to be able to fire a show during boss fight seems to be the killing point to me, when you fire tobad controls, always having to re-calibrate to be able to fire a show during boss fight seems to be the killing point to me, when you fire to the left threw whole first part of the game and have to keep trying to change hands when they move to the right side. when turning to fire you lose the wands to the camera and now can't fire a shot. so now have to re-calibrate to get back in range. then at random times when you draw your arrow it doesn't register a full draw back causing you to miss the shot and try again. This is deferentially a game were you should not have to constantly move left and right in a half circle as you will always move out of frame of the camera for the wands. always found my self almost turned fully around from the camera when i took the head set off playing this game. then going no wounder my shots were not going off the camera can't see the wands. Tries to do to much for one field of view from the camera. Full Review »
  3. Aug 26, 2018
    2
    Pros: shooting can feel fine (when it wants to, can be an okay distraction for your kids
    Cons: Terrible controls, poor grammar, story makes
    Pros: shooting can feel fine (when it wants to, can be an okay distraction for your kids
    Cons: Terrible controls, poor grammar, story makes no sense, music is mundane, artstyle and designs are awkward and at times ugly, content consists of one game mode and one map, feels very unpolished

    Also, Yaosijikiki's user review is rather questionable.
    Full Review »