This was the first game of this sort that I've ever played, so I wasn't quite sure what to expect, but by about 20 hours in, I was growing weary and I just wanted to see the end of the story.
And when I saw it, well, it wasn't as profound or intriguing as the buildup made it seem. The whole "Remembrance" mode (where you're controlling the characters and interacting with other people andThis was the first game of this sort that I've ever played, so I wasn't quite sure what to expect, but by about 20 hours in, I was growing weary and I just wanted to see the end of the story.
And when I saw it, well, it wasn't as profound or intriguing as the buildup made it seem. The whole "Remembrance" mode (where you're controlling the characters and interacting with other people and objects) weaves a convoluted tale - one that really doesn't come together neatly in the end; partly, perhaps because I'm just too stoopid, but partly because of the way the game allows you to jump around narratives. I felt there was too much forced intrigue; it's a story that features time-travel, clones, androids, AI, characters who are the child version of the parents of other characters, good guys, bad guys, characters who can transfer their consciousness into other humans and machines, etc. Much of it was shoehorned in to the detriment of the clarity of the narrative. This became especially clear towards the end as the developers tried desperately to tie it all together by making Renya Gouto the final character's story you can complete before the final battle. To muddy the waters even more, two characters have EXACTLY the same name, and two others have the same first name, different last names, but actually are each other (or, the same person).
The "Analysis" mode is more or less throwaway; it's a collectopedia and reference in case you get lost, but it's not well organized and can be ignored entirely, except to spend your "mystery points," which is required to progress the story at one point. It can be kind of interesting to peruse, but I didn't spend much time here. A lot of the files are updated as you progress through the game. It's possible that if I were to seek out the characters or events that were a little confusing to me and read, I would understand better, but I never really felt compelled. There are some interesting tidbits about Japanese culture here and there, though, so that was nice.
"Destruction" mode is a game within a game (within a game?). It's a turn-based RTS-style game where you control up to 6 sentinels with the goal of destroying all the bad guys, represented by weird, twisty, stacked two-dimensional shapes on the battlefield. It was interesting at first and had some good potential, but by the end, I found myself bringing down the difficulty to casual because I just wanted it to be over with. Every level was more or less the same, with slightly varying goals, enemies, etc. While it's not un-fun, it's not the most engaging aspect of the game and you really need to grind A LOT in order to upgrade your sentinels sufficiently to be able to able to get S* rank in every battle on Normal difficulty, let alone Intense. It's satisfying watching the icons blow up, but I found I only used a scant few of the skills available. Each sentinel has around 10 or so active and passive skills that can be upgraded, plus overall sentinel upgrades, plus a "meta terminal" that can be upgrade, all which require hundreds, then thousands, then tens of thousands of "meta chips," - the currency you get for winning battles - to upgrade.
The problem here is that battles don't net you nearly enough meta chips when you have to spread them between 13 characters' skills, 13 characters' sentinel upgrades, and the meta terminal. This is what I mean you have to grind if you really want to upgrade. A battle might net you 100k chips (once you've sufficiently upgraded your terminal) but those will be gone in a flash on ONE character's skills, let alone their sentinel upgrades. The thought of the grind makes me shudder.
Anyway, I'm glad it's over and I'm glad to have experienced it.
Pros:
- Natsuno's butt in the track outfit
- Beautiful art style
- 100% voice acted (English VA was great)
- Ultimately, a very cool concept
Cons:
- Walled-off progression pending other activities
- Too many required destruction stages (should have been skippable)
- Some characters' paths were VERY unintuitive (only needed a guide once, though)
- There's no secrets; nothing to "find" - you just push the button until you exhaust the prompts
Scores
Visuals: 7/10.
Sound: 7/10.
Gameplay: 5/10.
Story: 7/10.
Replay Value: 2/10.
Total: 5.6/10. Average. It's not all it was hyped up to be, but it's by no means a bad game. It's not a "must play" and I certainly won't replay it, but I have no regrets and will probably give these sorts of games more of a chance in the future. It was intriguing, tedious, confusing, interesting, annoying, and heartwarming all at the same time.… Expand