User Score
6.9

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 16 out of 32
  2. Negative: 6 out of 32
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  1. Jan 19, 2013
    4
    When your forced to jump between cover shooting enemys and "bending bullets" the game is at its best. But when your forced to leave cover everything goes pair shaped. Maybe you should have been locked onto only cover? First time i've ever said that.
Metascore
61

Mixed or average reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 56
  2. Negative: 6 out of 56
  1. The good news is that the game, as dull as it gets, doesn't last for more than five hours. It's quick and dirty. [Apr 2009, p.77]
  2. Overall, Wanted: Weapons of Fate won't win any GOTY awards, but it's still a major improvement for movie-licensed games and serves as an example for how to truly do a movie-game right.
  3. 58
    For its six-hour playthrough (you can extend that by unlocking alternate characters, but they're so unmemorable and non-gameplay changing, that they provide no incentive to play through again), Wanted: Weapons of Fate is at best a competent, fire-and-forget movie game -- not much more nor less.