- Publisher: NIS America
- Release Date: Jun 29, 2010
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Trinity Universe is a good choice for RPG fans who don't mind a heavy dose of humor in their games, and it'll keep you entertained for quite a while.
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Overall, I liked the battle system. However, it can get very overcomplicated, very quickly.
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Trinity Universe is an exciting JRPG which takes time to play, but stands up with nice anime graphics, funny dialogs and cool fights. If you plan to play Trinity Universe, you definitely will need a lot of free time.
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Dozens of dungeons overflowing with enemies and treasures for you to battle and collect to your hearts content, but it will require some patience and tolerance on your part to fully enjoy. For JRPG and turn based fans, this is certainly worth your attention.
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Yes, the game is fan service, and plays to an audience that can't get enough of Etna, Flonne and Prinny, but it's also a decent game that succeeds in offering something new.
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Dodgy camera and mildly repetitive dungeon scenery aside, Trinity Universe has a lot going for it. The subtleties of the Fury battle system and the humorous storylines will keep you entertained for hours on end.
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It's light, accessible, and almost hysterically funny at times.
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It's just underwhelming.
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You can save the Netheruniverse from floating sushi, but not always from repetitious dungeon crawling.
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One of those games that you will enjoy playing but will leave you wanting just a bit more from the developer.
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Sure, it's not perfect, but it is still a fun, addictive experience.
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Tri-Uni straddles the unfortunate border of mediocrity. It isn't good, but it isn't bad. Hardcore JRPG fans might want to give it a home, but those that only pick the best of the genre should rather leave it on the store shelves.
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The battle system is quite interesting, but Trinity Universe has no story, no NPC interactions, no exploration. Designed for the perfect "Otaku", not for other players.
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All-in-all Trinity Universe swims the seas of mediocrity. Whilst it's not a bad game, it doesn't try very hard to appeal to a large audience.
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Play UKSimply put, the audience for which it was intended will enjoy it. [Issue#194, p.96]
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While it's commendable that publishers are still localising these quintessentially weird and wonderful Japanese games, ironically, Trinity Universe's biggest problem might just be that it's not quite crazy enough.
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Trinity Universe's pleasantly creative silliness doesn't extend through all areas of its design, and that's its biggest fault.
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Edge MagazineThose who can overlook the rudimentary visuals, convoluted interface and overly forced dialogue may lose themselves in the vast mathematical playpen. [Aug 2010, p.95]
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While TU might be weak in all other areas, it delivers exactly what the targeted niche market is expecting: A huge cast of oddballs going crazy during unbelievable cutscenes.
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Games Master UKDense JRPG that lacks the humor and storytelling of other Nippon Ichi titles. [Sept 2010, p.104]
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A dungeon-crawling mix of Disgaea and Atelier proves just as impenetrable and cliquey as it sounds.
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Trinity Universe isn't quite the shining star I was hoping it would be. A complicated character augmentation system and a bland sense of exploration keep this adventure from being truly stellar.
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The fan-service element is cool, but the rest of the game is just sub-par.
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PSM3 Magazine UKIt ends up feeling dreary. [Aug 2010, p.97]
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games(TM)Trinity Universe's combat lacks the depth that Nippon Ichi and Gust have shown in the past. It too often feels repetitive, clunky, and lacking the strategy we've come to expect. [Aug 2010, p.124]
User score distribution:
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Positive: 21 out of 28
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Mixed: 3 out of 28
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Negative: 4 out of 28
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