- Publisher: Activision
- Release Date: Nov 17, 2006
- Also On: PlayStation 2, Xbox 360
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- By date
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The framerate is horribly inconsistent and random glitches in character models mar the visuals.
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Casual players may find the game entirely too complicated. It’s not an easy game to pick up if you haven’t been playing the series since day one.
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By my own admission, I’m probably one of the worst Tony Hawk players in the world, but this game was so easy to pick up and play, and the new "Nail the Trick" only took me a few tries before I figured it out, and I was instantly hooked for life.
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A fairly well realized evolution of the Tony Hawk series. The streaming content is impressive, but no matter where you go, the rickety framerate comes with you.
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If you want Tony’s latest upgrade then go for it, but if you’re looking for complete reinvention of the series you might want to hold out until next year.
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games(TM)The lack of any online modes coupled with the still very prevalent frame rate issue means Tony Hawk’s Project 8 is a weaker PS3 game than it is on 360. [Apr 2007, p.131]
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The gameplay is as freeform and as technical as it's ever been, with some smart changes on that front that are enough to keep fans of the series interested, while a new tutorial is aimed at getting new players up to speed. Unfortunately, some technical glitches and unstable frame rates plague both the Xbox 360 and the PlayStation 3 version of the game.
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I wish that I could say that the PS3 version of Tony Hawk's Project 8 felt like a next-gen game, but it doesn't even have online gameplay, an element that was crucial to solidifying Neversoft's current-gen games as a blockbuster franchise. Combine that with the flaws already plaguing the game, and it's very difficult to recommend.
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Though a slowness to change and evolve hinders Tony Hawk Project 8's greatness, the developers sank a gargantuan lump of time into making the skating feel genuine, and it's enough to revitalize what is broadly the same game with a few newborn adoptions.
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Tony Hawk’s Project 8 is easily one of the most enjoyable and addictive experiences to date for the PlayStation 3.
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The problem though is that the game isn’t fresh anymore and it gets even worse when you consider the fact that there is no online play.
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It's certainly disappointing that the PlayStation 3 is so far behind the Xbox 360 game. Framerate issues are apparent at every other turn, and the lack of online play really hurts.
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Project 8 is still a solid game, but the PlayStation 3 version is just inferior to the version we've been playing for four months.
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PSM MagazineProject 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]
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A bit half-arsed. The game in general is muted by glitches, slowdown and painful loading times, while the best things about it - the online play options - have been removed.
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The core -- the gameplay -- is solid...The lack of an online component really hurts. The Tony Hawk franchise is built for online competition, and to only feature split-screen just doesn't cut it. Then, the absence of a Classic Mode makes things feel sorer.
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It is great to see a well-loved series return to its best, but occasional NPC glitches, the stuttering frame rate and lack of online play are unforgivable on such a powerhouse of a console.
Awards & Rankings
User score distribution:
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Positive: 10 out of 27
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Mixed: 12 out of 27
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Negative: 5 out of 27
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Jun 10, 2023
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Mar 28, 2023The last Tony Hawk before EA’s Skate took over and it blowed up a decade later. As for Project 8 it was decently good for what it is.
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