- Publisher: Electronic Arts
- Release Date: Dec 8, 2009
- Also On: iPhone/iPad, PC, Xbox 360
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Saboteur's gameplay isn't brilliant, but the presentation is just well done. We've seen it many times before, a game about the Second World War, but it's good to see that The Saboteur is original in a kind of way.
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The Saboteur could have been one of the year’s most impressive games. Sadly, Pandemic tries to do too much, and players are left with a game that never becomes more than the sum of its parts.
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Games Master UKA solid action game, but one you feel you've already played a hundred times before. [Christmas 2009, p.65]
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A new example of a great concept poorly executed. The Saboteur could be a surprisingly good sandbox if Pandemic just finished it. This game has neat ideas and the potential for being funny, but its gameplay suffers because of its weak development.
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Pandemic's effort is commendable, but The Saboteur feels like it had a saboteur of its own lurking in the code. No matter how many times I came back to The Saboteur, or how badly I wanted to love the game, the unrefined gameplay became less, and less tolerable.
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Great visuals, unique WWII-era storytelling, and explode-and-run fun made me love the game, but the shooting, driving, climbing, and stealth gameplay made me want to choke myself. The game improves with time and is enjoyable, overall.
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Playstation Official Magazine UKThe Saboteur gets on by freedom and variety. [Jan 2010, p.110]
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This vision of nazi-occupied France is an interesting proposal but has some flaws in its conception.
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The Saboteur delivers some good fun with the atmosphere of its beautiful setting. On the other hand, gameplay could disappoint demanding players, used to higher quality productions. If you like free roaming and Paris, you should at least give it a try.
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Derivative and clumsily presented, but not without its charms.
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Play UKIt's too rough around the edges. [Issue#187, p.67]
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As soon as you hit the city, the game's pace drops off, and the sub-par graphics and poor controls steadily bog down an otherwise terrific idea.
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The limited variety of each type of weapon, the fact that Nazis can see through disguises too easily, the lack of auto-targeting for melee combat, and destroying Nazi property with dynamite over and over again does make boredom set in faster than it should.
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The Saboteur can be both addictive and engaging, but also rather stale, all at the same time.
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Unfortunately the reality is something that harks back to the darker days of open world games, its individual elements uninspiring and its story a poor patchwork of clichés sewn together with juvenile smut and swearing - and it's a melancholy swansong for the once brilliant Pandemic.
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The Saboteur had a lot of potential thanks to the unique setting, but this hasn’t resulted in a good game. The story never gets really interesting and the gameplay is too bare-bones to really make an impression. Not a great farewell for Pandemic Studios.
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Not half as bad as the limp first few hours suggest. It's perhaps not the greatest company epitaph in the world but, as Devlin might say, while throwing himself out of a speeding car, knocking back a slug o' the good stuff and mashing a Nazi's head in with one punch: "It coulda been a lot worse."
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But while the combat and destruction portions of playing as the Saboteur are fun, the story and effect you have on the world are disappointingly underdeveloped.
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The theme and the design is impressive, but everything else The Saboteur does have already been done better in other, similar games.
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But The Saboteur's gameplay systems never let you forget that you are playing a game, and the nakedness of the underlying machinery is one of the game's greatest shortcomings.
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The Saboteur feels a little rushed and incomplete but has an unexplainably fun side to it. Frustrating and boring at times, it does give way to some great moments and conversation pieces.
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Edge MagazineThe Saboteur is an awesome display of clichés, stereotypes, shortcuts and failures in logic. [Jan 2010, p.86]
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A poor swansong for Pandemic, with a few novel ideas spoilt by a host of badly copied gameplay mechanics.
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It's hard to imagine why anyone would opt for The Saboteur when they've got Assassin's Creed II as an alternative. Beyond its Parisian setting, The Saboteur fails to add any new ideas to the sandbox genre other than breasts.
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The Saboteur held much promise, which unfortunately never materialises whilst playing.
Awards & Rankings
User score distribution:
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Positive: 118 out of 159
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Mixed: 34 out of 159
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Negative: 7 out of 159
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Apr 4, 2014
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Sep 5, 2010
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Aug 31, 2010