The Bureau made a lot of people mad when it was announced. Taking XCOM, a series known for its turn-based strategy gameplay and turning it into a third person shooter wasn't a smart decision when it came to appealing to its hardcore fan base. Despite games like Fallout 3 succeeding in this regard, the Bureau is just not one of those titles that ends up being what everybody was afraid of.The Bureau made a lot of people mad when it was announced. Taking XCOM, a series known for its turn-based strategy gameplay and turning it into a third person shooter wasn't a smart decision when it came to appealing to its hardcore fan base. Despite games like Fallout 3 succeeding in this regard, the Bureau is just not one of those titles that ends up being what everybody was afraid of.
The game's plot is simple enough. You are William Carter and you have been recruited into an organization called XCOM as a senior agent, meant to lead your men into battle alongside you to repel the alien threat attacking Earth.
The gameplay is like a mixture between XCOM: Enemy Unknown and the Mass Effect series. You're able to command both of your men on the battlefield, using a command wheel with a layout very similar to Mass Effect's. This slows down time and you are able to issue commands to your squad, placing them on the battlefield and commanding them from that point. Basic abilities like move and focus work well, but what truly makes each class of ally stand out is the unique abilities. By leveling up your allies in the field, they'll unlock abilities like shields, critical shots, and even turrets, which can all really turn the tide in a heated battle. This is great when written on paper, and could've worked if it weren't for one critical element the developers got wrong.
The AI in this game is atrocious. While your allies may follow most of your orders competently, leaving them to themselves often causes your whole team to fall apart. Your teammates' overall lack of aggression means they can't take care of themselves when left to their own devices, and it creates so much babysitting and micromanaging for you as a player. This wouldn’t be so bad if your allies’ health and wellness wasn't such a concern, but the gameplay centers around coordinating your team tactically. Without your teammates, it is ridiculously easy to be overrun or killed by the enemy, more so because of the enemies unfair charge tactics rather than just pure punishment. But if that wasn't enough to annoy you, any ally that goes down in the field permanently dies if you don’t revive him in time. Annoying as they are, seasoned soldiers are more formidable than new recruits, so the only real motivation to save them is so that you don't have to deal with someone even weaker. In reality, I could see flashes of how this gameplay would've worked, but the terrible AI completely ruins the formula.
The game’s only saving grace is the solid shooting/cover mechanics implemented here. Despite the AI’s drawbacks, the core gameplay is ultimately what keeps this game from being boring. The solid shooting makes this an equally fun and frustrating experience, with the AI being the biggest drawback.
Along with this, there is also the hub world that you explore in between missions which is just a small little base for XCOM to set up shop, but it does feel good to come back there between missions. From it you can recruit new soldiers, send troops out on dispatch missions to increase their level and unlock new abilities. It’s also where you can access some minor operations which are just small side quests that are short and provide experience. Often, these minor operations will give you access to new weapons before the main campaign will, so there’s always little things to motivate you to complete them.
Your protagonist also levels up since you have your own experience system as well, with some very useful abilities. There’s only one class of abilities to choose from, but they have some of the best powers in the game. I can even count the times these powers – like lift, drones, and heal – saved me and my allies throughout the game.
The game’s second big weak point though is the story. While the lack of any character development in any of the main cast is already disappointing, the story’s biggest problem is actually in the main character. William Carter is the walking stereotype of that guy who was the best of the best but fell apart because of some tragedy that takes place before the game starts. Despite the attempts, there's a huge lack of sympathy for the guy, with his constantly negative attitude and badass tough exterior, all coated with the tough guy rasp in his voice.
If you were willing to look past it all, the last level just ensures you'll hate the game to pieces. The game simply sticks you in one area and throws waves of enemies at you for ten minutes, and if you die once in this level, it's straight back to the beginning. It's an infuriating send off to what was already a frustrating game.
Overall, the Bureau just isn't that good. It has great ideas in place, but they're not executed well, and the weak story only adds to this problem. Plus, with an already better additional title to the XCOM series out the previous year, there's just no real reason to pick this game up. Despite your love for shooters or XCOM, it's best to steer clear of this one.… Expand