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The frustrations that come from playing it outweigh the game's few positive elements.
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StormRise is a project that has a great concept behind it, but fails to execute it with grace.
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In trying to introduce a new, supposedly user-friendly unit selection system, developer The Creative Assembly instead destroys almost all of the game’s playability.
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Stormrise, and more so the Whip-system, could have pushed the boundaries of the consoles RTS to a higher level. Too bad it failed during the process. The game lacks a decent overview and you have little control over your units, making the game difficult to play. The game makes up for lost ground in multiplayer, but why would you settle for a mediocre RTS-game when there are so many others games that offer a lot more.
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Stormrise's major innovations are also its biggest downfalls.
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Although the game is a good try, it does not accomplish what you expect. Only real RTS-gamers should consider buying this title.
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BoomtownThere are some good ideas in here and with a bit more bug fixing and tweaking before release this could have been a decent offering. In the end Stormrise has so many problems that it is impossible to recommend.
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Playstation Official Magazine AustraliaCack-handed. [May 2009, p.67]
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It's quite a shame really, because it has a few nice ideas in it, but unfortunately they are buried beneath a mountain of mediocrity. As it stands though, this is a game that isn't even worthy of the bargain bin, rather the trash bin.
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There are undoubtedly excellent ideas hiding behind the scenes; they're just stymied by the method of execution.
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A simple design idea for controllers created a massive chain reaction in how the game is played, and frankly, it’s for the worst.
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This frustrating, broken mess is one of the worst strategy games in years.
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Its eminently forgettable title notwithstanding, the significant flaws lie in core mechanics and not the story framework.
User score distribution:
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Positive: 9 out of 21
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Mixed: 2 out of 21
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Negative: 10 out of 21
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SamAug 4, 2009
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Oct 9, 2011
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PaulDDec 28, 2009