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PSM3 Magazine UKSmarter than the average console RTS but not quite brilliant. [Apr 2009, p.70]
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Games Master UKIf you adjust to the controls, Stormrise will create a new breed of hardcore RTS gamers. [May 2009, p.66]
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At the end of the day, Stormrise may have been better on the PC than the PS3, however it does have its moments from the clever RTS views and some twists and turns. It does feel a little beta-ish at times, however if you're after something DIFFERENT, than it's worth an investigation.
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Stormrise as a RTS will probably not appeal to everyone, it's complicated and frustrating at times, however there is a fun and strategic game lurching underneath.
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Stormrise produces an odd sensation: the ideas it proposes are very good for the most part, and its approach could have caused a new milestone in the genre, and set the way for the others to follow, taking advantage of its control. But the execution hasn't resulted so convincing.
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Playstation: The Official Magazine (US)Stormrise's innovation is heartilly applauded, but basic gameplay glitches and flaws weaken the experience. [June 2009, p.74]
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We don’t know if the concepts of Stormrise will be followed in the future of the RTS genre in consoles, but now it is a game pumped with great ideas though these are not well executed. Strategy hardcores can find in it an interesting entertainment, but as precursory of a new IP this first effort is disappointing.
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A decent but unpolished strategy game built around a technological concept that only sort of works in any practical sense. An amiable attempt, but a far cry from victory.
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Playstation Official Magazine UKMaking your men do what you want, when you want, is still clumsy and imprecise. [Apr 2009, p.101]
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The imprecise controls, bad AI and a completely missing overview make this game more hassle than fun. Stormrise raises a storm – of frustration!
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A brave attempt to tackle the strategy genre in a new way, but Stormrise is still left wanting in every area. If you’re looking for a brand new RTS, check out the more conventional Red Alert 3 instead.
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games(TM)Cumbersome controls and an ornery camera make any intriguing ideas irrelevant. [Apr 2009, p.115]
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As the studio responsible for the ace Total War series, it's difficult to understand how they've managed to get this so very wrong. It's a real shame that what seems like a decent idea ultimately emerges as a visually unappealing, impenetrably tough and devastatingly unrefined sci-fi strategy title.
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The controls prove to be the game's worst aspect, and the single-player campaign is additionally marred by a pedestrian storyline.
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Stormrise should have been a new start for the RTS genre on consoles, but it's not. The controls are too slow and unresponsive when you have to move several units on the map, the graphics aren't spectacular at all and the gameplay is cumbersome and frustrating. What a pity, since the story seems to be interesting.
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The frustrations that come from playing it outweigh the game's few positive elements.
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StormRise is a project that has a great concept behind it, but fails to execute it with grace.
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In trying to introduce a new, supposedly user-friendly unit selection system, developer The Creative Assembly instead destroys almost all of the game’s playability.
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Stormrise, and more so the Whip-system, could have pushed the boundaries of the consoles RTS to a higher level. Too bad it failed during the process. The game lacks a decent overview and you have little control over your units, making the game difficult to play. The game makes up for lost ground in multiplayer, but why would you settle for a mediocre RTS-game when there are so many others games that offer a lot more.
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Stormrise's major innovations are also its biggest downfalls.
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Although the game is a good try, it does not accomplish what you expect. Only real RTS-gamers should consider buying this title.
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BoomtownThere are some good ideas in here and with a bit more bug fixing and tweaking before release this could have been a decent offering. In the end Stormrise has so many problems that it is impossible to recommend.
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Playstation Official Magazine AustraliaCack-handed. [May 2009, p.67]
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It's quite a shame really, because it has a few nice ideas in it, but unfortunately they are buried beneath a mountain of mediocrity. As it stands though, this is a game that isn't even worthy of the bargain bin, rather the trash bin.
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There are undoubtedly excellent ideas hiding behind the scenes; they're just stymied by the method of execution.
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A simple design idea for controllers created a massive chain reaction in how the game is played, and frankly, it’s for the worst.
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This frustrating, broken mess is one of the worst strategy games in years.
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Its eminently forgettable title notwithstanding, the significant flaws lie in core mechanics and not the story framework.
User score distribution:
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Positive: 9 out of 21
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Mixed: 2 out of 21
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Negative: 10 out of 21
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SamAug 4, 2009
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Oct 9, 2011
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PaulDDec 28, 2009