- Publisher: Namco Bandai Games America , Namco Bandai Games
- Release Date: Nov 23, 2010
- Also On: Xbox 360
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Dec 14, 2010Splatterhouse is one of those guilty pleasure games. It's not a deep action experience that immerses you in the world Renaissance Italy, it's not a vast reaching western epic, it's just a dude wearing a mask who kills everything he sees, and that's good enough for me.
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Playstation Official Magazine AustraliaJan 25, 2011Splatterhouse's aesthetic is little bit late '80s and a little bit late '90s, like it started development a lot longer than a few years ago. From Rick's baggy nu-metal shorts to the crusty thrash riffage that occasionally paraphrases a good beat-down, it's all curiously dated in a cool kind of way – just like the license it seeks to re-imagine. While it lacks the production values and fluidity of God of War III, it does ultimately champion excessive carnage for excessive carnage's sake. [January 2011 p78]
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Jan 3, 2011Splatterhouse is the revival of an old franchise and the gameplay is pretty extreme. It's a typical hack and slash game with a lot of blood and bodyparts flying around. The game is nice to play when you're fighting, but the platforming isn't great. Just for fans of extreme violence.
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Jan 3, 2011Although it surely can't be defined as a masterpiece, this reboot proves that the Splatterhouse franchise possesses an unquestionable potential even after 22 years from its official début. If you're not afraid to get your hands dirty, Rick's adventure, will surely be able to deliver the emotions you're searching for.
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Dec 26, 2010Far more competent than it has any right to be, Splatterhouse is an entertaining brawler that's over-the-top in its tackiness that you really have to fight not to grin.
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Dec 16, 2010Splatterhouse's most obvious flaw is that many of the abilities that are taken for granted in a modern beat-'em-up, like invincibility frames on a dodge or useful combos, are purchasable upgrades.
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Dec 16, 2010The clear-a-room combat can get a bit repetitive, but the diverse cast of crazies -- and the equally varied ways to silence them -- should keep horror fans hacking, slashing, beheading, and eviscerating through the ten-plus hour campaign.
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Feb 24, 2011It's too bad that Splatterhouse couldn't be brought to this console generation and become a competitive franchise.
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Games Master UKFeb 18, 2011Big, stupid and, at times, unpleasant. But despite that it can be gruesome fun. [Feb 2011, p.82]
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PSM3 Magazine UKJan 31, 2011The combo-based action is utterly ridiculous. [Feb 2011, p.100]
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Jan 4, 2011Flying body parts and buckets of blood form the basics of Splatterhouse. The soundtrack and the voice overs have been done very well but the graphics just aren't up to today's standards.
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Dec 21, 2010As blood splashes on the ground, walls, on Taylor's body and even on the screen, Splatterhouse shows that not all video games have to take the route of melodramas. It's simple. It's fun. Most importantly, it does its job at giving action fans a fantastic romp through a violent backdrop. It also helps that the soundtrack chosen is right out of a metalhead's dreams.
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Jan 3, 2011Gore, metal music and brutal combat. Splatterhouse is a good beat'em up, especially if you're a die-hard nostalgist for this franchise.
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Dec 21, 2010And that's the theme for Splatterhouse: inconsistent, erratic, unreliable and sometimes too unforgiving.
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Feb 16, 2011In this day and age, there is no way a game like Splatterhouse could have the shock value it so obviously yearns for, not to mention that all the blood in the world couldn't cover up its various deficiencies.
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Jan 1, 2011Back to the point though, Splatterhouse is actually more satisfying than the original games, even with all of the game's problems. In that way it's a successful reboot.
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Dec 21, 2010On the whole, Splatterhouse achieves what it sets out to do, even if it is spoiled in parts by some sloppy execution and technical niggles. It's mindless, tasteless and ultimately throwaway, but as the mask often intones: "I could say I wasn't enjoying this ... but that would be a lie."
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Dec 21, 2010For Splatterhouse to be a good game it needed to have more depth. For the majority of the game's 10 chapters I simply button mashed until I could activate my special attack, and repeated that over and over.
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Dec 21, 2010Splatterhouse is the kind of game that simply falls victim to its troubled development cycle.
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Dec 21, 2010It's a measure of how far we've come that just over 20 years ago the sight of blood alone was enough to shock and offend, whereas now it is nowhere near enough.
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Dec 21, 2010Splatterhouse isn't an uber-terrible, unplayable game...but its damn close.
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Dec 21, 2010This is not a game that will score high with gamer girlfriends.
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Dec 21, 2010Above all else, Splatterhouse is a game that screams "competent." Specifically, it screams it with a guttural heavy metal growl over the deafening din of grinding power chords and machine gun blasts of double bass, while simultaneously vomiting a fire hydrant's worth of blood all over the screen.
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Play UKDec 29, 2010Only serious gore fiends need apply. [Issue#200, p.95]
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Dec 21, 2010It's hardly the deepest game around, but its combo system, barrage of enemies, and difficulty all dovetail with the endless brutal carnage to recall, in some ways, the Ninja Gaiden remake: If you're good and quick enough, you'll avoid getting hit, but when you get cornered, you'll be walloped.
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Dec 21, 2010There are definitely areas that the game could see some serious improvement, but overall, I'm not entirely disappointed in this old school revival attempt.
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Jan 10, 2011This gore fest is totally spoiled by bad level design, lame AI and frustrating controls.
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Playstation Official Magazine UKFeb 16, 2011It's not bad, just basic. [Jan 2011, p.113]
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Feb 9, 2011Splatterhouse is wildly gory and wildly uneven. It has unrealized potential, and maybe if the kinks were worked out it would've been a great action game.
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Jan 13, 2011Ultimately, Splatterhouse is a fun game when taken in tiny chunks.
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Edge MagazineDec 23, 2010What we're left with is an update that is out of date, a reimagining without enough imagination. To be this simplistic, the game needed a masterful melee system and a range of inspiring enemies; it tries, but it doesn't fully deliver on either count. [Jan 2011, p.98]
Awards & Rankings
User score distribution:
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Positive: 63 out of 96
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Mixed: 27 out of 96
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Negative: 6 out of 96
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Dec 4, 2010
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Nov 28, 2010
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Nov 25, 2010