- Publisher: SCEA
- Release Date: Jan 29, 2009
- Critic score
- Publication
- By date
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Still, on the whole Savage Moon is a well-executed and polished example of what tower defence has to offer, and for GBP 6.29 offers a great play-for-pound ratio.
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Playstation Official Magazine UKDeep and playable enough to make it work. [Feb 2009, p.97]
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While the inclusion of Vengeance mode adds a level of replayability, you'll have to fight your way through a lot of strategy problems to enjoy it. It's still a decent game, but expect a lot of frustrating flaws along the way.
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Savage Moon isn’t a bad game, but a good one with a number of technical and focus issues.
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It can easily become a sensory overload and the tower balance could have used a little more tweaking, but under its simple premise there is a fulfilling strategy experience.
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There’s not much to say about Savage Moon. The game is a typical Tower Defense-offshoot. Built up towers and kill as many enemies as possible.
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Savage Moon offers a decent challenge for tower-defense fans, but some off-kilter AI and its trial-and-error nature won't make converts out of nonbelievers.
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It’s hard to recommend Savage Moon except to hardcore fans of tower defense games and those who enjoy sci-fi themed titles. The game has potential, but the camera issues and the lack of originality will alienate those new to the genre looking for a fun experience. With a bit more polish, the developers would have succeeded in making a title that appealed to a larger group of people.
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I was expecting a tower defense game because that is how it was described, but it was almost certainly more of an RTS that just focuses on the construction small towers. Some people could find fun in this game, but sadly I didn’t enjoy my time with Savage Moon too much or too often.
Awards & Rankings
User score distribution:
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Positive: 20 out of 34
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Mixed: 7 out of 34
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Negative: 7 out of 34
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Apr 3, 2016
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Jan 24, 2011
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AnonymousMCFeb 10, 2009