- Publisher: SCEA
- Release Date: Jan 29, 2009
User Score
Mixed or average reviews- based on 34 Ratings
User score distribution:
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Positive: 20 out of 34
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Mixed: 7 out of 34
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Negative: 7 out of 34
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AnonymousMCFeb 10, 2009Absurdly difficult, frustrating game. Strategy is strictly trial-and-error, and when you find a tactic that works the next wave will be custom designed to destroy your towers, making you have to start all over again. At 17 waves, its not challenging, it's just sadistic. This could have been a fun game if not for the awful balancing and poor play testing. Save your money.
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Jan 24, 2011
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Apr 3, 2016I had a blast playing this game when it was first released. Some challenge but not impossible (I got every trophy...including DLC). It takes some strategy yes...but isn't that the point of these games? If you enjoy tower defense at all buy this game. Simply fun.
Awards & Rankings
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While Savage Moon doesn’t really provide as satisfying of an experience that PixelJunk Monsters offers, it does enough of a good job to be something that Monsters’ veterans should give a shot.
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It certainly won't be for anyone who doesn't first and foremost enjoy the tower defence genre as a whole. It's great value, offering 12 levels and online leaderboards. The fact that there's no multiplayer, locally or online, is a criticism, as are the quality of the environments, which are a bit bland, but otherwise Savage Moon offers a unique and refreshing counterpoint to the cutesy tower defence games the market seems to be flooded with at the moment.
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There’s not much to say about Savage Moon. The game is a typical Tower Defense-offshoot. Built up towers and kill as many enemies as possible.