- Publisher: Namco Bandai Games America , Namco Bandai Games
- Release Date: Nov 13, 2006
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Objectively this is a game that basically sucks. It's technically limited, characterised by treacle-slow, far-from-original gameplay that's beset by niggles, and sorely unadorned by fancy cut-scenes or easy-to-navigate menus. But subjectively, in spite of all of its flaws, what emerges is something that has the potential to be hypnotically absorbing and, yes, even fun. [JPN Import]
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All of their energy seems to have been directed at making fantastic-looking robots that do interesting things, while everything else feels almost like an afterthought.
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Play MagazineIn the final analysis, Mobile Suit Gundam: Crossfire is just not worth your time...and this coming from a Gundam maniac. [Jan. 2007, p.73]
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PSM MagazineSure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
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AceGamezYou could even call it Mobile Suit - but I prefer Immobile Suit, because few too many problems stand in the way of the gameplay being in any way entertaining or enjoyable.
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Essentially a niche game, and for the huge army of mech fans, with a little persistence and a great deal of patience there is a playable game here. Better avoided if you are not a die-hard fan.
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No tutorial, no use of the sixaxis, wingmen that would just as soon walk into a wall as fight, things are looking pretty bleak. Melee combat with weapons is impossible to work.
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Only the most blinkered Mobile Suit fetishist could love this clunky battle sim, which trades speed, finesse, and depth for...well, nothing, really.
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While folks new to the license will undoubtedly be disappointed in the unmanageable controls and cheesy voice acting, die-hard fans of the series will not be terribly surprised by the subpar elements.
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A mech-based game would have been perfect to showcase the PS3, but Namco Bandai missfires with this rushed and bare boned actioner.
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The graphics are poor, the frame rate is ridiculously slow, the gameplay is primitive, there's no online play, and simply no reason to play this game.
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I have nothing positive to say about this game. I even hate the menu screen. Perhaps the best thing I can come up with is that this miserable piece of trash is so awful that it’s destined to be the worst-selling game of the PS3 launch.
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Play UKIt's a lazy attempt to make money on a new hardware launch, which utterly ruins the Gundam name. [Issue 148, p.70]
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Atrocious gameplay. Avoid this one at all costs, unless you're a huge Gundam fan. A huge, huge fan who hasn't played a video game since Tetris. But even then, no promises.
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Series fans should be outraged at this desecration of the Mobile Suit Gundam name.
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Crossfire simply fails to do the one thing it has to do, and that's to entertain. It takes archaic forms of gameplay and tries to update them for the next-generation but fails in almost every respect.
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Official U.S. Playstation MagazineLet's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]
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Playstation Official Magazine UKPretty far from brilliant. [May 2007, p.120]
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In the end, it proves too bland and generic for mech enthusiasts and just a poor game for the uninitiated.
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The problem though is the framerate, graphics, and controls are miserable and certainly don’t show off any of the PlayStation 3’s capabilities.
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PSM3 Magazine UKWe've not played anything this shoddy in ages. A disgrace on pretty much every level. [Feb 2007, p.76]
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Avoid this title like a 12th century leper. It’s easily the worst game of the launch, the worst giant robot game ever, and front runner for worst anime-inspired game in history.
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Strike one: Piss poor gameplay. Strike two: Abominable graphics and sound quality. Strike three: A plot so thin, it would have no bearing even to collective fans of the anime.
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Games Master UKJust forget this ever existed. It's honestly that bad, folks. [Apr 2007, p.61]
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The game is an embarrassment to the Gundam name, and raises suspicions that it was rushed for the PS3 launch. Clearly, the series -- and the fans -- deserve better.
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Crossfire wouldn’t pass muster as a PS2 game, let alone a PS3 launch title. Onlookers will probably mistake it for a PS2 game at first glance. It’s not like we expected a Gundam game to set the world on fire, but even for a Gundam title, Crossfire is a special kind of bad.
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There's no online component whatsoever, and splitting the screen for local one-on-one match-ups just exacerbates the already intolerable frame-rate woes. The sad truth is that even the most hardcore robot battle junkie will feel ripped off by this mess.
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The controls are crap, the storyline nonexistent, and the whole game just feels like a giant slap in the face of Gundam fans who were hoping for an honest-to-goodness next-gen entry into the series.
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games(TM)In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103]
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The game was of incredibly poor quality and featured problems such as an abysmal frame rate, choppy controls, and gameplay dating back over 10 years. Subsequently, the tension and frustration caused by this game led to insomnia, nervous tics, loss of appetite, loss of self-respect, loss of friends, and severe mental anguish.
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With flaw after flaw, not only is Mobile Suit Gundam: Crossfire the worst game on the PlayStation 3 and the worst launch title in recent memory, it's a prime candidate for worst game of the year.
Awards & Rankings
User score distribution:
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Positive: 22 out of 54
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Mixed: 4 out of 54
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Negative: 28 out of 54
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Nov 3, 2010
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Mar 28, 2023
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Jun 23, 2016