There was so much hype when they announced this game. Not to mention when they showed those awesome trailers, cut-scenes... they made it look like the definitive MGS experience. And surprise-surprise, what a piece of... After been playing MG games for almost 20 years, I must say this is one of the worse titles. I don't know what went wring when developing this game (besides Kojima'sThere was so much hype when they announced this game. Not to mention when they showed those awesome trailers, cut-scenes... they made it look like the definitive MGS experience. And surprise-surprise, what a piece of... After been playing MG games for almost 20 years, I must say this is one of the worse titles. I don't know what went wring when developing this game (besides Kojima's deflection), but this is nothing like what they told us it was gonna be. I played the PS3 version, so the graphics weren't the best; I guess the Fox Engine was better suit for the next-gen consoles, because I can't help but think that MGS4 or even MGRR look better. But well anyways, this isn't about the graphics. But the whole gaming experience. While, yes, like all MGS games they give you various options to go through the game, you always end up taking the same one; and then, you repeat it over 200 hours. And, every MGS had its own new systems, but this one, is basically the same as Peace Walker, a title for PSP! Knock-out, fulton, build more weapons (very slow system and requires you to play and repeat missions to get mroe points) and expand your mother base. That, is not innovation. Then, you have this whole open world, but guess what... it's super empty. Not as empty as Shadow of Colossus or Journey, but empty is it, with no life, and all is so monotone. One can't help but miss the buildings, HQ's, bases, facilities, etc from other titles. A mix between MGS3 and 4 would have been perfect. Damn, I cannot help but then play GTA V and I feel ashamed when I see that huge world, so full of life and so detailed. A game with smaller proportions as is MGSV should have done it better in that aspect. Ah, but that's not the worse, no... then comes the story. If you can call it "story". We went from the 30% gameply and 70% vids of MGS4, to 10% vids and 90% gameplay in MGSV. The "cutscenes", if can be called that, because most of the story is listened by records and tapes, don't remind you of MGS anywhere. Not to mention this Big Boss has no charisma at all and I don't know why there was so drama about Kieffer Sutterland, because he has only like... 5 lines in the entire game. But anyways, the story... stupid, unnecessary, fills no gapes nor holes, because once again... there was no need to write a story between MGS3 and MG1. In all case the true fall of Big Boss, and this... wasn't. I could go on (such as characters like Quiet, or the incomplete Chapter 51, now again that's another thing to be discussed, not to mention the whole role of Eli in this game, another dissapointment... oh and who remembers how they fooled us all when they showed the two "twins" but then it was a lie LOL), but I'll stop it here, because the dissapointment was so big, and it was obvious that all gaming sites and magazines got their paychecks from Konami, otherwise this game wouldn't hace received 9s and 10s. Good points: the enemy's AI and the character's gameplay (thou obviously inspirated by other games).… Expand