This was actually a really fun game, well at least the first few hours were. Even 12 years later it holds up as being a pretty interesting, fun, little 3rd person shooter. It has the one notable gimmick of being able to control the terrain on a whim. Your terraforming powers allow you to raise or lower the ground as you see fit. However the game gets pretty one note pretty fast. There'sThis was actually a really fun game, well at least the first few hours were. Even 12 years later it holds up as being a pretty interesting, fun, little 3rd person shooter. It has the one notable gimmick of being able to control the terrain on a whim. Your terraforming powers allow you to raise or lower the ground as you see fit. However the game gets pretty one note pretty fast. There's not a lot to do other than blast your way through enemies and then raising the ground to clear an obstacle, or lowering it to get under one. There was hardly any creativity ever put forth in utilizing your terraform powers. The game needed more puzzles to complete with your powers. Also the mechanics of it didn't work terribly great. I would often find myself lowering the ground I was standing on when I meant to lower the hill in front of me I had just raised. Things like that became frustrating. The camera was far too zoomed in and made it hard to see the things you were trying to clear and how relative your man made hill or spire was to the fence you were attempting to clear. I feel this is the perfect example of a game that would have tremendously benefited from a sequel. I feel like a sequel would have fleshed out and polished all these little shortcomings of this game.
The worst part of this game was the constant onslaught of enemies. It became so annoying towards the end. The second you would enter a new part of a level the game wouldn't allow you to soak in the atmosphere and begin to think about the next challenge before it filled your radar with enemies. On the easiest difficulty the enemies would go down easier with melees than with the weapons which made them feel even more like annoying little gnats and rendered the shooting pointless. Some of the guns were quite original and fun like the one that shoots an underground rocket and detonates on command. Others were incredibly satisfying to use like the black widow which is a grenade launcher that explodes on command.
Overall this was still a fun game that was better than a lot of stuff coming out at the time. The buttons were laid our correctly and you could sprint and it was much more colorful than the brown/green/yellow haze that tainted seemingly every game at the time. The music was really good which is no surprise from a lucasfilm company project. One reviewer that I read stated that the main character of "Jet Brody" is the single most derivative character in all of gaming. Couldn't agree more and can't believe that name made it to the final product. A sequel could have taken the pages out of Halo 2 and allowed you to play a separate campaign storyline as one of the "bad guys." I felt playing as both factions could have been a lot of fun. O well. Here's to sequels we will never get.… Expand