• Publisher: SCEA
  • Release Date: Oct 9, 2007
Metascore
75

Generally favorable reviews - based on 55 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 55
  2. Negative: 1 out of 55
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  1. With all the magic and fairy-tale elements involved, I would highly recommend this title for a Halloween night at home. It's not very frightening but it's definitely sinister and kind of creepy.
  2. Game Informer
    73
    Add to that the slow pace at which both the gameplay and story move, and Folklore just doesn't work for me, despite its refreshing premise. [Dec 2007, p.148]
  3. Folklore certainly has problems, but it will win you over in the end with mostly enjoyable gameplay. Capturing folks, upgrading their abilities and defeating bosses is gratifying enough to merit stomaching the game's awful presentational style.
  4. A game that has definite charm. Just don’t count on its effervescence to produce a long-lasting result. Despite its pretty package, many of the game’s strongest points are marred by incongruities that keep it from excelling in a genre where excellence has already long been established.
  5. You'll have a good time with Folklore, despite some design and storytelling quirks.
  6. Playstation Official Magazine UK
    70
    One of the most esoteric, charming and satisfying adventures on PS3 so far. [Nov 2007, p.90]
  7. Games Master UK
    70
    Good ideas squandered on a linear RPG. With few other PS3 RPGs, though, it's worth a look. [Nov 2007, p.65]
  8. Official Playstation 2 Magazine UK
    70
    Too linear, but one of PS3's most charming and satisfying adventures so far. [Nov 2007, p.118]
  9. Electronic Gaming Monthly
    70
    It's not a mind-blowing epic, but Folklore's style alone is worth experiencing. [Dec 2007, p.110]
  10. The voice acting bounces between perfectly decent and sometimes stilted and even a little embarrassing at times.
  11. Maxi Consolas (Portugal)
    70
    The art style and the collection of monsters are their only strengths. It won’t make you buy a PS3 but if you already have one and are into the whole ”gotta catch’em all” theme, it’s worth a try. [Nov 2007]
  12. 70
    While it won't take long to finish the game, and bar one or two extras there isn't much in the way of replay value, while it lasts, Folklore is a bedazzling, enchanting title.
  13. PSM3 Magazine UK
    69
    Unique combat, but lacks depth for an RPG and would benefit from bolder set pieces. [Nov 2007, p.80]
  14. Folklore is a tale best left to the mists of time.
  15. I've mentioned adventure style gameplay but truthfully there is not a lot of it going on in Folklore.
  16. Play UK
    66
    A decent, good-looking game that is let down by its linear nature. [Issue#158, p.78]
  17. 64
    Folklore is a game that has extremely high aspirations both in terms of storytelling and ethical engagement. Although it is certainly a valiant attempt, I felt it never quite hit the nail on the head.
  18. games(TM)
    60
    There certainly is an enjoyable experience to be discovered here – it’s just a shame that you have to work so hard to unearth it. [Nov 2007, p.128]
  19. Every step of the way during Folklore, it’s as though developers Game Republic have been afraid of experimenting with the capabilities of the next-gen, sticking rigidly to formulas that were outdated and poor on the PS2.
  20. No part of its design is disastrous, just unfocused. I can still appreciate what it tries to do, even while I complain about how it’s executed. If you’re someone who pines for originality and risk-taking, then Folklore is a tale worth flipping through.
  21. Folklore turns out to be one part boring adventure game, one part underdeveloped collect-em up, and one part standard dungeon crawl. The only aspect of the game that rises above the mundane is its technical polish and the vibrant creativity with which its imaginary worlds have been created - the vivid luminescence of the Fairy World, or the scratchy, Ian Miller-esque authenticity of the War World for example. [JPN Import]
  22. Edge Magazine
    50
    As with Sony’s other long-awaited exclusives, Lair and Heavenly Sword, Folklore pulls its punches, and the romance of its vision ultimately all but vanishes in a puff of fairy dust. [Dec 2007, p.88]
User Score
8.0

Generally favorable reviews- based on 192 Ratings

User score distribution:
  1. Negative: 21 out of 192
  1. AdamD.
    Nov 29, 2007
    10
    Astounding visual flair and gameplay that fuses Kirby with Mana, this game represents developers actually taking chances. If you're Astounding visual flair and gameplay that fuses Kirby with Mana, this game represents developers actually taking chances. If you're tired of looking down the sight of an M16, throw your support behind this gem. Full Review »
  2. Aug 3, 2015
    7
    Folklore was pretty much ignored by the public at its release and that's a shame cause this new IP had a lot to offer starting by a quiteFolklore was pretty much ignored by the public at its release and that's a shame cause this new IP had a lot to offer starting by a quite original gameplay (sort of mix between Pokemon and classic A-RPG) you collect each type of enemy you encounter and then use them to attack (everyone of them having one unique attack) adding some tactic to the fights. The game is also one of the few that made a good use of the Sixaxis controller. My only complaint about the gameplay would be the difficulty or better said the absence of it.

    The atmosphere of the game is quite original and charming too, with great design on the folks and folklores (faerys and bosses) lovely music, all of this enhanced with astonish graphics for the time and globally a beyond reproach technical side (0 bugs, steady framerate, etc.).
    The story is also pretty good and interesting with original point of view on ghost, imagination and afterlife themes while providing a good mystery, unfortunately the absence of voice overs in the big majority of the game take away some immersion and was very PSone-ish.

    But what "ruined" (I still had a nice time playing it as my mark prove so) the game in my opinion was the mandatory "do over" of the first 5 chapters. Let me explain myself without spoiling anything, the game offers two playable characters, each with their own storyline but doing the same missions (except some unique folks for both of them) and once you've reached chapter 6 you cannot continue until you've done all the previous chapters with the other character. That made the second playthrough quite boring and exhausted the Sixaxis mechanics. At the end the game lasted approximately 15 hours and 6 of them were "deja vue". So it's not much for the genre and you'll most certainly don't want to replay it again before a long time.

    In conclusion this game is recommended for all the players looking for original gameplay and immersive universe, but be aware of its big failure in game design.
    Full Review »
  3. Feb 12, 2015
    9
    Although initially skeptical towards the game, I decided to give it a try and I was amazed at how good it actually was. With a brilliantAlthough initially skeptical towards the game, I decided to give it a try and I was amazed at how good it actually was. With a brilliant storyline with an interesting mystery, 'Folkore' offers much more than your average Fantasy RPG. It starts of quite calmly, almost like a somewhat bizarre version of Carroll's 'Alice', but as you go along, the story becomes more intense, the characters get shaped by the plot itself and you get to experience a fantastic game in the imaginatively crafted world of 'Folklore'. The only issue you could have with the game, which does explain my score, is that the two game-lines, Ellen's and Keats', are quite similar and, although there are differences, playing the almost same level twice (which is mandatory in order to complete the game) can get a little boring. But, nevertheless, a great game and I'm quite sad that there aren't more like it. Full Review »