• Publisher: SCEA
  • Release Date: Dec 21, 2010
User Score
6.4

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 6 out of 12
  2. Negative: 3 out of 12

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  1. Dec 22, 2010
    9
    This is the best puzzle game (if not best game) the move has to offer. The IGN review is garbage as usual. There is no elevator music it is pretty much the same as the first game. Compared to the original game this one actually has colour and one third of the game is dedicated to puzzles where the blocks are coloured whenever your shadow man steps on the corresponding shadow. You canThis is the best puzzle game (if not best game) the move has to offer. The IGN review is garbage as usual. There is no elevator music it is pretty much the same as the first game. Compared to the original game this one actually has colour and one third of the game is dedicated to puzzles where the blocks are coloured whenever your shadow man steps on the corresponding shadow. You can screw around a hope to stumble upon the solution like the IGN reviewer does or you can actually use your brain and figure out how to do the puzzle quickly. The difficulty is progressive but much like the original there are many ways to complete each puzzle. His idea of breaking the game is actually one of the techniques that are taught to you right in the beginning (that is using the shadows to push your character around). You can kill your character in this game by sandwiching him between a couple of shadows. I would recommend this to anyone with a move being cheaper than most titles and the replayability should keep you busy for a while creating and playing other peoples created levels. Expand
Metascore
79

Generally favorable reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 28
  2. Negative: 0 out of 28
  1. Mar 9, 2011
    78
    Echochrome 2 follows the path already traced by the prequel. In fact, the result is very similar: a puzzle game supported by a brilliant idea, but with some problems concerning to level design.
  2. LEVEL (Czech Republic)
    Feb 23, 2011
    80
    The ideal food for your starving gray matter. by PS Move controller may perhaps seem difficult at first but after a while you will surely get used to it. [Issue#201]
  3. Play UK
    Feb 20, 2011
    83
    Constantly inventive. [Issue#202, p.96]