- Publisher: SCEA
- Release Date: Dec 21, 2010
- Critic score
- Publication
- By date
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Playstation Official Magazine UKFeb 3, 2011Deliciously destructive. [Feb 2011, p.114]
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Dec 15, 2010Eat Them! taps in to what makes mindless destruction addictively fun.
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Games Master UKSep 9, 2011The aim of this cel-shaded 3D take on arcade classic Rampage is, simply, to break stuff and eat people. [Oct 2011, p.93]
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Dec 21, 2010The destruction effects are really impressive, as is the art style, and smashing buildings with giant monsters is really hard to screw up.
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Playstation: The Official Magazine (US)Feb 10, 2011Unfortunately, repetitive objectives and frustrating difficulty spikes mean this monster meal is more junk food than solid nutrition. [March 2011, p.82]
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Jan 5, 2011Something surprisingly fresh, fun, and satisfying for only $10.
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Jan 11, 2011Eat Them is a pretty nice PlayStation Network game. You are playing with a monster and you have to complete different challenges and in the meantime you can eat humans to restore health. The gameplay is simple as that and it's just so fun.
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Jan 19, 2011It's unique, but not perfect. Beginners will be frustrated very quickly, but fans of Rampage and the likes will just love the button-mashing-action. There are weaknesses in terms of handling and aiming, though.
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Jan 2, 2011Eat Them! is a precise example of why every title on the PSN should have a demo. On the one hand, there is a lot to like, with even the comic book-style presentation showing the developer's hard work and attention to detail; on the other hand, the botched multiplayer and downright tedious health system render this game into a mere shadow of what it could have been.
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Dec 22, 2010If you really feel the need to be a giant monster armed with lasers and missile launchers rampaging through an innocent city, then I suppose you could do worse than picking this up. If you've got controllers and friends to spare, the co-op mode can be a good time-waster, or an alternative to the usual party games.
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Dec 20, 2010Eat Them! is a cool idea, but it never gets beyond "smash stuff," and that holds the title back.
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Play UKFeb 20, 2011The shallow gameplay soon becomes monotonous. [Issue#202, p.97]
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Feb 3, 2011Eat Them! shows how Rampage worked only in the context of the penny arcade and in his time. The title of FluffyLogic fun and entertaining, but the fun turns out to be ephemeral and not permanent.
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Jan 20, 2011Eat Them! is fun for a while but gets repetitive really fast because all of the missions are basically the same. The bonus missions help a bit but it's not enough to make Eat Them! a must have game.
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Dec 21, 2010Laying waste to cities is fun, but frustrating objectives and stiff difficulty prevent Eat Them from being a monstrously good time.
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Dec 17, 2010Sometimes the formula twists slightly, with the task focusing on, for example, helping prisoners bust out of prison or a simple checkpoint race. For the most part, mind you, it's smashing for smashing's sake, and therefore entertaining in short bursts, but a bit mindlessly intense over the long haul.
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Jan 3, 2011With some more polish, Eat Them could have become one of the best in its genre, but its high difficulty and the imprecise controls turn it into a tedious experience.
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Edge MagazineJan 24, 2011The core idea of Eat Them is sound, and when it works it's undeniable fun; there's a definite pleasure in starting with a pristine, ordered city and methodically reducing it to rubble. [Feb 2011, p.102]
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Jan 10, 2011Eat Them! could have been a truly amazing game – the visuals are impressive, the destruction based gameplay is very enjoyable, and the customisation can add depth to the title. But Eat Them! misses the mark, and sadly by a long way: repetition, a lack of variety, and a faulty health mechanic, make the game often more painful than enjoyable.
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Feb 25, 2011There's no emotional investment, little challenge, and nothing that shakes off happier memories of War of the Monsters.
Awards & Rankings
User score distribution:
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Positive: 4 out of 7
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Mixed: 3 out of 7
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Negative: 0 out of 7
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May 20, 2018
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Jan 14, 2011
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Jan 8, 2011