Eat Them! IS quite fun. It's become my go-to game for fun, arcade-ish messing around. Letting you build your own monster out of wacky body parts that you collect through level achievements is brilliant and simple, giving you satisfying creative control over each monster, giving you a reason to ace missions, and providing a steady progression of unlockables to match the ever-increasingEat Them! IS quite fun. It's become my go-to game for fun, arcade-ish messing around. Letting you build your own monster out of wacky body parts that you collect through level achievements is brilliant and simple, giving you satisfying creative control over each monster, giving you a reason to ace missions, and providing a steady progression of unlockables to match the ever-increasing difficulty. There's a lot here to enjoy, and acing levels requires some effort and thought, both in game-play and monster design.
The level variety leaves a little bit to be desired, though - there's not much beyond smashing things to pieces. Well...there is and there isn't. Every mission involves your personalized monster(s) running around a city breaking stuff (intentionally or no) and eating people (it heals you). There's the break everything to pieces mode (strangely reminiscent of Katamari Damacy) and the break these specific buildings as fast as you can mode - these get recycled the most.New powers, New cities and more difficult opposition keep things interesting enough, but you do a lot of the same thing. Then there's racing, which is a little annoying due to a poorly implemented waypoint indicator, and survival. It behooves you to break as few things as possible in these modes, since more destruction means more enemies.
Then there's the escort missions, which are a bit nerve-wracking since it's far easier for you to kill your buddies than it is for your enemies. They are thankfully spread out, but you are required to beat them in order to progress.
Then there's odd little missions thrown in - like chucking animals, or eating lots of people. These are just awkward and don't feel particularly rewarding to accomplish, since there's so little of the breaking things part, which is where this game shines.
Targeting is random-ish. It's an issue sometimes, like when you want to target a specific enemy rather than a tree, or if you want to make good use of the orbital laser attack. I'll sometimes laser a car behind the building I'm trying to destroy. It's possible to pick targets - turning your monster about will toggle different targets pretty well, but there could have been something a bit better here.
Given the game's similarity to Rampage (it's an homage, no doubt), I was hoping for some good building climbs, but the ability to climb is missing. And I miss it. It would be nice to be able to interact with the environment in other ways - climbing a building and leaping onto another one to crush it to pieces would be satisfying. Reaching the top of a skyscraper and lasering the heck out of helicopters and scenery would be nice too. A little more interactivity would be nice in general - you can pick up stuff and chuck it, but there's not much reason to usually, other than for fun, and the effect isn't as cool as it could be. If I could lift a bus into the air and empty its passengers into my mouth like gummy candy, I would like this game just a little more.
Co-op is a welcome addition, and reason enough to get this game if you have like-minded friends to play with.… Expand