PROS:
-The fight. Although the fighting mechanics aren't that great for SINGLE player experience, 1 v 1 and such, the mechanics are suited more for co-operative type of gameplay. Every character gets one melee combo, one chase combo, two types of ki blasts (weak and strong), two unique moves depending on their class, and a special move usually a large beam or ball of energy. BecausePROS:
-The fight. Although the fighting mechanics aren't that great for SINGLE player experience, 1 v 1 and such, the mechanics are suited more for co-operative type of gameplay. Every character gets one melee combo, one chase combo, two types of ki blasts (weak and strong), two unique moves depending on their class, and a special move usually a large beam or ball of energy. Because fighters don't have much to do it's up to when and to who you do it as most fights go against team of enemies giving some tactical elements to the fight. Also it looks flashy as HFEL (see what I did there?).
-Co-op. As mentioned the fights usually take between two teams so the inclusion of Co-op Mode makes sense and is sort of fun. The "Meteor Chains" and "Synchronized Rushes" are also evidence of the focus on co-op as they combine each players' efforts into a single devastating attack.
-Class based characters. Each character is given a type: melee type for heavy hitters up close, ki blast type for sniping others across the map doing chip damage, interference type to mess with the enemy players and support type to heal and resurrect your fallen team members. It gives a type of role to the characters giving the game an MMORPG-esque feel.
MIXED:
-The lack of "story". Almost everyone who bought this game can notice that the story gives us only glimpses of the canon of the DBZ universe. I can see why they did it (because later on the game you get to build your own "dream team" of characters) but those who were looking for good story mode will be disappointed.
-Customization. Nothing deep, just put all the best cards on your card slots and you're good to go. I was really disappointed that only HALF of the obtainable cards can be equipped to the A.I. partners taking the "building of a dream team" feeling out of the game.
-MMORPG feel. You will end up farming points for the best upgrades in the shop if you want the highest scores and trophies. But because the game has a finite end (mission wise and collectibles wise) the game becomes boring until new content patch to come... oh wait that's not actually going to happen, is it? There are even boss fights from which 4/5 are meh.
-No in-game transformations. I can see the point of not including transformations in game but to many this might be a disappointment. If you look at Cell's different forms you get the point: most stages of transformation have different types and card slots in them.
CONS:
-The A.I. Oh God the A.I. If you want your A.I. partners to be any use for you, you need to grind experience for them by doing the same missions over and over again. And worse than that even when their level is maxed up their behavior isn't on par what you'd expect: them standing in air doing nothing even though ordered to attack on full force, support characters not supporting in any way, not resurrecting you in a pinch even when standing right next to you. I don't know why but the A.I. in Battle Mode feels and plays much smarter than the mission counterpart. I ended up playing 90% of the time as a supporting character because the A.I. just can't support themselves.
-The maps: you can destroy only few selected points on the map. How's that a bad thing? When your Meteor Chain is being interrupted by something so tiny as rock it breaks the immersion and the flow of the gameplay quite significantly. This is best demonstrated in the "Destroyed City" map where it's almost impossible to do Meteor Chains successfully because of all the indestructable debris on the ground.
-Unbalanced roster and Battle Mode. Powerful characters are fine in the mission scenarios but break the game who want to enjoy the battles with other players. The Demo's Battle Mode was fun because it was fairly balanced with 4 characters (more with other means). But when the roster is boosted up by almost 20 times, the problems in balancing the game become much clearer. The teams are consisted of only high-end unlocked characters because of their ridiculous power. And when you combine the power with a skilled player (skill of picking right cards and spamming right attacks) you get the most unfair PvP scenario I have seen in a long time. The modes aren't anything to look at either since only good mode is the Score mode (kill enemies and receive score, highest score team wins). As these overpowered characters start to pollute the rooms, Dragon Ball grab (CTF with a dragon balls) and Normal mode (Score mode with finite stocks) become few minute jerk fests. And whose idea was to include Battle Royale mode (free-for-all score mode) when the focus of the gameplay is clearly on the co-op? I could rack up ridiculous amount kills with LSSJ Broly without breaking a sweat in any mode because of how stupidly overpowered he is. And when the rest of the players figure out that themselves and pollute the rooms, the game becomes broken.
In conclusion DBZ:BoZ is a flashy co-op based fighter with some weird design decisions. For die-hard fans only.… Expand