- Publisher: Disney Interactive Studios
- Release Date: Nov 18, 2012
- Also On: PC, PlayStation Vita, Wii U, Xbox 360
User Score
Generally unfavorable reviews- based on 30 Ratings
User score distribution:
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Positive: 6 out of 30
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Mixed: 11 out of 30
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Negative: 13 out of 30
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Nov 21, 2012How they could possibly make a sequel worse than the original is beyond me. The voices are bad, the musical part is bad, the co-op is horrible and the levels... Well, let's just say they aren't much better. Truly a shame, considering the franchise had so much potential.
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Nov 19, 2012This game was a great waste of money. My advice to you is just not to get it. The graphics were terrible, the game play left me wanting much more, and it gives a bad name to anything affiliated with Micky Mouse.At times dull game mechanics made the game almost to easy and there were more bugs than enemy's.
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Nov 23, 2012
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Jun 29, 2014This review contains spoilers, click expand to view.
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Jan 9, 2016This game made me nauseous, the camera is terrible and it's a huge letdown after the first one looked so great but somehow they made the game worse. The game felt bland and the additions to this one such as singing and voice acting added nothing to the game. Not worth your time.
Awards & Rankings
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Play UKJan 12, 2013An engaging, if light, co-op platformer. [Issue#226, p.78]
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Jan 9, 2013Epic Mickey 2: The Power of Two has the right idea. It encourages youngsters to work together, that magical Disney quality is prevalent, and the overall design is actually quite good. But a shroud of poor mechanics and outdated technical elements dooms this potentially enjoyable adventure from the start. Bad AI, loose control, collision detection issues, and vague, sometimes boring objectives keep getting in the way.
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CD-ActionJan 6, 2013Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]