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Def Jam: ICON successfully combines the label-management career mode and surprisingly deep fighting. This, coupled with great graphics, interactive environments, and a killer soundtrack, make ICON an easy game to recommend.
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PSM MagazineOverall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]
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While it still very much feels like a sequel, everything is bigger, better, and more stylish. In the end, Def Jam: Icon manages to feel like a fresh experience instead of more of the same.
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Icon is an average fighting game but the graphics, style, and interesting use of music make it more entertaining than I thought possible.
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Def Jam: Icon plays well enough, but it really shines thanks to its crazy story and healthy roster.
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Build a label mode seems generally linear, but it is well thought out and features an excellent cast.
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Pelit (Finland)A beat 'em up that is both pretty and a lot of fun with interesting music-related gameplay ideas. The controls are a bit too complicated for a beat 'em up, though. And where has the 4-player game gone? [Mar 2007]
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Its graphics are unprecedented, with gameplay and camera tricks that could not have been pulled off (in this form) in the previous generation. Hardcore fighting fans, however, are likely to be disappointed – and in the long run, turned off – by the lack of multiplayer enthusiasm.
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Hardcore GamerIcon is a fun ride, but it's got some pretty deep shoes to fill. It is fun and the music features are pretty cool, so give it a look. [Apr 2007, p.46]
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Play UKFeels like an unfulfilled promise, a game that could have been great but quite happily settled for being good. It's a real shame when you consider how much fun the opening hours are and multiplayer is. [Issue #151, p.88]
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Game InformerAfter a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
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Hip-hop fans will almost certainly have one hell of a time with this game, with the focus on building label and the extensive soundtrack.
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Building a Label isn’t deep, but it’s fun and silly, the engine makes for some nail biting fights, everything looks great, and the musically-timed catastrophes are worth the price of admission alone.
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It's just two hairs short of a masterpiece. EA and Def Jam have set the bar really high for fighting games.
Awards & Rankings
User score distribution:
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Positive: 11 out of 52
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Mixed: 11 out of 52
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Negative: 30 out of 52
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Oct 8, 2017
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Aug 8, 2023
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Aug 26, 2022O What the developers had in mind when they invented producing this crap