The Dead to Rights franchise is in trouble. As a series that started out with a strong opening title on the GameCube, Dead to Rights has been on a steady decline with each subsequent installment. In desperate need of something new, Dead to Rights: Retribution is released as the reboot that will revitalize the Dead to Rights license. However, without doing anything creative or memorable,The Dead to Rights franchise is in trouble. As a series that started out with a strong opening title on the GameCube, Dead to Rights has been on a steady decline with each subsequent installment. In desperate need of something new, Dead to Rights: Retribution is released as the reboot that will revitalize the Dead to Rights license. However, without doing anything creative or memorable, Retribution fails to achieve its goal, and instead may just be a testimony to how far the Dead to Rights license has fallen.
Retribution isn’t a bad game by any means. However, it isn’t exactly great either, and that problem mainly stems from the lack of any originality. The gunplay may be satisfying and is easily the best thing this game has going for it, but it doesn’t do anything to stand out from the standard third-person shooter. The cover mechanic works well but can also be inconsistent, and the bullet time ability), while fun is ripped straight from the Max Payne series, and even that franchise did more with its mechanic ten years earlier. The gunplay may be solid, but it doesn’t actually do anything to stand out in a market oversaturated with shooters.
The melee combat is somewhat of a mixed bag. The standard light and heavy attacks can be chained together to create combos, and tapping the block button can be used to counter enemy attacks if timed correctly. This system is fine when fighting a lone enemy, but more often than not, you’re going to be swarmed by hostiles. When this happens, all strategy in the melee combat is replaced by erratic button mashing, and is only made worse by the suicidal AI brawlers that charge you in the middle of a firefight. Because melee combat completely exposes you, more often than not, you’ll just simply shoot the enemies down to get them out of the way.
I will admit though, bosses and mini bosses are well-designed and creative, save for the final one. Some boss fights are simple, while others actually require tactics and strategy to defeat them. The only disappointing enemy is the final boss. Despite an epic battle setting, this boss centers around the shifty countering mechanic, making the final boss a frustrating mess instead of the epic showdown it should’ve been.
The one thing Retribution has going for it is your companion Shadow. Despite being a dog, Shadow is deadly in combat, and you can issue commands to him using a simple button prompts. By doing so, Shadow can be commanded to take down specific enemies, open up their defense, retrieve weapons, or help you out when enemies gang up on you. For the most part, Shadow’s AI is competent, and he managed to save my life on a few occasions.
There are even a few segments where you take control of Shadow, and infiltrate into areas through stealth gameplay, but like the rest of the game, the stealth mechanics seem to be copy and pasted from other games, and never changes as the game moves on. Despite the game trying to pass of the dog gameplay as unique, there’s no real difference from playing as a human, and it makes Shadow feel more like a gimmick, rather than something unique.
The graphics in Retribution are not up to par. Not only has this game not aged well, but it didn’t even hold up compared to games released the concurrent and previous years. Overall, the game looks bad by any standard.
The story, dialogue, and characters are full of cliches, and there’s nothing unique about the story, and despite the twists and “heartbreaking” moments, nothing really stands out. Your character, Jack Slate, is the stereotypical movie badass that you've seen countless times before.
It’s in the games last few chapters when the game finally get better. In chapters 8 – 10, Retribution fires on all cylinders, with more drama and twists added to the story, better objectives, two unique and fun boss fights, better designed levels, and better objectives. It’s in these last few chapters where Retribution really comes into its own, and is easily the best part of the game.
Overall, Retribution is not a bad game, but it fails to stand out as a great game. Retribution doesn’t have an original bone in its body, and instead relies on mechanics taken from other games, but fails to add anything to make them better or different. In some cases, they’re done better in the original titles they stem from. The saddest thing about Retribution is that it was supposed to be the reboot that would breathe new air into a dying franchise. Instead, Retribution might just be the final nail in its coffin.… Expand