Metascore
63

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 39
  2. Negative: 1 out of 39
  1. Feb 2, 2011
    83
    In many respects, it's exactly what I would expect from a follow-up: more of the same with minor enhancements. At the same time, it is just more of the same with some enhancements, but Fatshark seemed to be aiming to make the best damn sequel they could...just without rocking the boat too much.
  2. Feb 22, 2011
    80
    Bionic Commando Rearmed 2 may not feel new or fresh, but it's been finely tuned and polished, making this an end-product well worth playing.
  3. Feb 2, 2011
    77
    I'm just not a fan of the new swing mechanic or the jumping, just because it seems to put a serious damper on the pacing and flow of the gameplay.
  4. Feb 25, 2011
    75
    This version of Bionic Commando feels more like Bipolar Commando in that it doesn't know what type of game it wants to be. Giant boss fights and grappling gameplay make Rearmed 2 relentlessly challenging and fun just like its predecessors. But it becomes a more generic $15 game as soon as you realize that jumping, traversing over objects, and a regenerating health system are more akin to Shadow Complex than its Bionic Commando legacy.
  5. Feb 11, 2011
    75
    Rearmed 2 seemed like a dream game in theory because of how well-crafted Rearmed was, but it doesn't live up to that in execution.
User Score
5.1

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 5 out of 17
  2. Negative: 7 out of 17
  1. May 4, 2016
    2
    Terrible just like the first one. Levels are all similar and boring with same enemies. You have a set number of continues then have to repeatTerrible just like the first one. Levels are all similar and boring with same enemies. You have a set number of continues then have to repeat entire 10 min long level, no thanks. The worst part is the controls. They still somehow haven't figured how to make it work after all these games. It shoots up diagonally when you shoot it but you never know exactly where it will go, and during swinging if you aren't perfectly lined up with its diagonal path you die. Shooting forwards requires holding downwards shooting (huh?). All the aiming requires combos of directions and shooting which are unintuitive and not helpful during fast motion activities. You can jump now in this one but its 1 inch off the ground. Cant jump and grab ledges, and cant grab while falling. Seemingly easy jumps made impossible by the terrible controls. You feel like tank that ways 1000 lbs, which is just sad for a platformer in 2011. It is stuck with platforming controls, mechanics, level design, save system, and enemies from late 80's/early 90's. There's a reason things have progressed since then. Guess capcom didn't get the memo. Full Review »
  2. Feb 5, 2011
    8
    This is more of the same great action the first game brought ut, plus new features such as death from above and jumping. Great looking game,This is more of the same great action the first game brought ut, plus new features such as death from above and jumping. Great looking game, and basically, if you liked BCR you'll like this. Full Review »
  3. Feb 3, 2011
    0
    Boring, poor controls and you can't play it without an internet connection! it doesn't even have ANY online elements. Screw you Capcom thisBoring, poor controls and you can't play it without an internet connection! it doesn't even have ANY online elements. Screw you Capcom this game and the policy sucks Full Review »