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It attempts a lot of ambitious things and it almost succeeds at every one. But it's apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel -- right, Ubisoft?
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Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative.
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Astonishingly accurate when it comes to historic characters, details, and setting, it's a shame that the repetitive, formulaic structure to the game diminishes any impulse that the intriguing storyline provides.
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What is most interesting to me is how these features fail to coalesce into the amazing experience the action/adventure/stealth game seems to promise.
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AceGamezIt pains me to score Assassin's Creed so low, as it is stunning in many respects and I want to convey the message that it definitely deserves to be played, even though it tragically falls short as a complete experience.
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With a bit more focus and a little more tweaking, Assassin's Creed could have been a great game. Unfortunately, it fails to deliver on many promises we've heard over the last year.
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Electronic Gaming MonthlyThe premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]
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Play UKNastily boring. [Issue#161, p.88]
Awards & Rankings
User score distribution:
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Positive: 576 out of 1160
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Mixed: 467 out of 1160
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Negative: 117 out of 1160
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AndrewLOct 24, 2009
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Apr 15, 2011
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Nov 24, 2015