So I have played Ace Combat Infinity for over 2 years now and have over 9000 sorties (missions). I buy the 50 fuel packs + 10 free (for 60) when on sale for $35.99. I probably spend about $150/month on fuel and contracts.
That said, I am mostly a pure Fighter gamer. about 60% fighter, 25% multirole, and %15% attacker.
What I have noticed is that the game is biased toward theSo I have played Ace Combat Infinity for over 2 years now and have over 9000 sorties (missions). I buy the 50 fuel packs + 10 free (for 60) when on sale for $35.99. I probably spend about $150/month on fuel and contracts.
That said, I am mostly a pure Fighter gamer. about 60% fighter, 25% multirole, and %15% attacker.
What I have noticed is that the game is biased toward the Attacker. What I mean by that is that it is a lot easier to get to 100,000 points in some missions using an attacker instead of a fighter. I have played against friends where I use a Level 20, 42 slot special fighter maxed out with Cst of 2400 - 2600+. The "ground pounder" can still beat me (and most others) with a plane 5-10 levels lower.
I think the main reason is plain and simple - ground targets DON'T EVADE 4AGMs, SFFS, SODs or regular missiles like Fighters so, etc. It takes a lot of skill and practice (and knowing the map and patterns) to chase RED planes and waste a lot of ammo (MISS, MISS, MISS), while maybe picking off a few 500 - 800 point ground targets with A-A missiles as I pass by.
Meanwhile, the attacker can "fire and forget" with most ground targets and go after the RED targets, knowing they are almost guaranteed a sure kill. In addition, in a lot of missions, there are large clumps of medium and high value targets where one SOD or SFFS run can result in thousands of points. I may have to chase an F22 or F35, etc. for 15-30 sec to get the 2500+ points it offers, wasting a lot of time. And while the ground pounders are using their "special weapon" for ground to get sure kills, they can work on taking out some plane with their A-A. The utilization of ground weapons has to be near 90%, yet for the various A-A I would say that number is around 35-50%. Simply put, fighters have to waste time chasing targets, attackers don't. Thus the imbalance.
I have only been able to get my MR up to 2100 - 2150 playing strickly AIR (and either 4 players or Hard missions) while the ground pounders are working on 2300, 2400, up to 2700+ I've seen. The reason they can raise their MR so high is that they mostly use the same high level attacker (A-10, Su-34, now FB-22 and F-14B) to crush everyone else to keep winning the match, finishing first (getting MVP) and scoring more than the highest player on the other team. Whenever I drop back close to 2000 when doing TDM, I do some Avalon Dam and get my 100K+ to build my MR up fast. I could keep doing this if it was just the MR I cared about, but that is not the point. I want to fly the FIGHTERS, but I feel relegated to a ground support role to help get the "S" while the attackers almost always get the MVP (if they are good). I know I am a good fighter pilot and that ground is over weighted because I can still beat most of the high MRs in B7R. I can hold my own on the ground, it just isn't as much fun for me.
Now, as some friends have said to me, "A high MR doesn't get you anything". That is true, but it is an indication now of what type of player they are. It isn't necessarily bad, but when I've played in high MR rooms, they usually swoop around going for the high value targets, leaving the low and in some cases, when the small targets don't get mopped up, you can't get the "S" rank for the mission, That is frustrating.
I know it is too late now, but NAMCO needs to either lower the amount of points for the ground targets and/or lessen the power of the weapons to adjust this imbalance. A good level fighter with level 20 loaded special planes should be able to get about the same amount of points as a loaded level 20 attacker. Their Air-to-air should be weaker or less accurate. However, all have the same, so they are even, that is why the attacker weapons should be weakened more. I play in 1500 rooms where attackers can still get over 100K but fighters struggle to get 50-75K. I can only get 100K when not fighting for air targets because the others go ground.
I use this MR "break" to know which rooms are GPs. MRs of 2200-2250 + are almost always ground. I join their rooms if there is a decent amount of AIR on the mission(such as Moscow, Pipeline, Weapon Base) because most other people also try to do ground and the points are divided among more players than the air targets. By doing this, I can still get the occassional MVP using my SU-35, F-14-Chopper, or F-22 Reaper. When you see an A-10 take out the Aigaion with a few bombs, hard to compete.
Now, when doing these repetitive challenges, I make my own rooms and have no choice but to kick high MRs when I have to do ground because I know an experienced GP will crush me.
I hope that Namco takes this into consideration when they work on Ace Combat 7. I know that I will not spend the kind of money that I spend on ACI knowing that as a FIGHTER gamer in a series called "ACE COMBAT" that ground guys get all the glory. I thought the Fighter jocks were called "Aces" not the attackers and bombers… Expand