For a series that prides itself in its incredible single player experiences, it's a shame that it's been butchered to make way for a free to play mechanic that limits the player more than anything else, in spite of the game's title.
Long time series fans will adore the nostalgia factor of this game, featuring many elements, including special planes, from previous entries. However, theFor a series that prides itself in its incredible single player experiences, it's a shame that it's been butchered to make way for a free to play mechanic that limits the player more than anything else, in spite of the game's title.
Long time series fans will adore the nostalgia factor of this game, featuring many elements, including special planes, from previous entries. However, the single player is made of a paltry eight missions that will go by in just over 2 hours if you know how to play, and has none of the fun or glamour of the original series. The story basically amounts to some guy being butthurt that he got fired for something that was his own fault so he decided to start a massive terrorist uprising to take over the world. That's actually it. The point is for the single player campaign to blend into the multiplayer, as after the eighth mission, it sets you up as a mercenary pilot of your own, and the online co-op missions are just missions within the same huge operation that the single player takes place in. Neat idea, but it doesn't quite cut it with how repetitive the multiplayer gets.
Combat in this game consists of spinning around at stall speed, trying to turn harder than your enemy, banking around and around and around for several minutes, or getting hit with missiles that the enemy actually flips around 180 degrees to shoot behind them, because that's how planes work. I have no idea who programmed the AI for this game, but they did the worst job I've seen in any Ace Combat game. This is HAWX levels of boring and tedious. It's not even a challenge, it's just annoying to have all enemies fly at half your stall speed and then suddenly gain an extra 500mph the instant you fire a missile like it's programmed to the circle button.
The player base doesn't help much either. Approximately 100% of people boost in this game by joining into low level lobbies so they can sweep the floor with everyone and artificially inflate their score. This is how tournaments work, as well. Tournaments in Infinity involve flying at your best and getting as much points as you can in order to receive rewards at the end of the tournament. The problem is, as with literally every other system with a number on it, people boost and/or buy fuel and/or hack or whatever they do in order to rack up ludicrous numbers and win top prize. It is actually impossible to get to the good rewards by playing normally. No matter how good you do, even if you score over 100k points and win every single sortie with an S rank, you won't even come close to the really good stuff. Project ACES refuses to fix this.
The multiplayer itself is broken, as well, even besides the player base. Matchmaking doesn't exist, leading to you as a beginner being sortied with people who have been playing for years, and you can't choose teams either, since you're just put in with a random person in the room, usually the lowest level player in the lobby. It's also laggy and you'll get dropped from lobbies because the servers are crap and then you'll be blamed for it failing by being restricted so your available games are limited, and most of the time it results in you being completely restricted from playing the game. It's a completely broken system that makes for a garbage experience since the multiplayer is all the game really has.
The gameplay itself is sound and works very well. Actually controlling your plane feels tight and responsive, and it's easy to perform all the tricks at your disposal in combat. The lock-on camera actually works again, unlike Assault Horizon, and the camera isn't trying to motorboat the plane's nozzle like it was then as well. Just flying in this game feels good, and unlike HAWX where it feels like you're going 50 mph even when the speedometer says you're at mach 2, this game makes you feel fast, with the wind speeding by around you, really letting you feel the power of the machine you're piloting.
Graphically, the game is astounding. All the stops were pulled with the aircraft models, with every single detail of every plane being on display. You can see the mechanics of a plane at work when you fly them, from the control surfaces to the engine nozzles to smaller details such as moving intake ramps and even spinning turbines. The series has always prided itself on making the planes look good, and every mechanic a plane has to offer is on display. The fictional aircraft this game boasts also looks damn impressive, with some space-age and sharp-looking plane designs from past games making returns after many years.
Overall, I can't say I'd recommend this game to anyone, especially to long time fans. The game just has way too many issues in comparison to it's good points. With a garbage multiplayer, a non-existent single player, and a trash player base, there's almost nothing I can say to make the game appealing. It's all a waste of time.… Expand