- Publisher: Konami
- Release Date: Nov 14, 2006
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Xiaolin Showdown has the elements of a good game, but the execution is so sloppy and shallow that it ends up falling flat.
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Official U.S. Playstation MagazineXiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
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The gameplay is fundamentally broken, the presentation is average at best and there is never a challenge; in fact, I don't think I've ever played an easier game.
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PSM3 Magazine UKBasically this is a hugely simplified, pointless and weird version of "Power Stone." So get that instead. [Feb 2007, p.78]
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This simplistic brawler's condescending attitude and one-note gameplay make it worth dodging.
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Play UKThere's just no depth to Xaolin Showdown whatsoever. [Issue #150, p.89]
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The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.
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Xiaolin Showdown is a bad game, plain and simple. In a genre where speed and chaos is an important part of gameplay, Xiaolin Showdown’s fights are out and outright tedious.
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Playstation Official Magazine UKThis is a farce of a game and "Super Smash Bros" has already done the cartoon, co-op, beat-'em-up with infinitely more flair and class, nine long years ago. [Mar 2007, p.111]
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Whoever, wherever, whatever you are, there is absolutely zero reason to own this atrocious excuse for a video game.
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With such soulless and unplayable mechanics slapped onto an idea that was mediocre at best and marketed to kids via a familiar(ish) licence this represents not only the worst game I've played in a long long time but the most gut wrenchingly cynical example of all that's wrong with the games industry today.