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It lacked the punch that you need to have to compete in a post Halo, post Ubi-Soft FPS world. Definitely rent it first.
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Its fun for a while, but doesn't exhibit staying power. The game designers capitalized on the game's lore, but could've done better in that department if they had chosen a different race to focus on.
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Play MagazineProblem is, there's not enough strategic thought put into where the threat is coming from, forcing you into a path of endless running and gunning without a high-tier engagement of well-placed safe points and clever object interaction. [Nov 2003, p.83]
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Cheat Code CentralA game based on such a rich tapestry of races should at least give you a choice of whom to play as, but for the entire single player experience you'll be Kais, a Tau warrior. That's not so bad, if you are a fan or collect Tau. But what if you aren't?
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GMR MagazineWhat holds Fire Warrior back is some rather uninspiring gameplay. You play the entire game as a single lowly Tau warrior and must fight your way through legions of increasingly difficult enemies. Pretty standard stuff. [Nov 2003, p.77]
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Efforts made to envelop you in Warhammer’s medieval yet technological world are undone by sending you hunting for the blue door’s blue key - only to reveal a red door with a similar keyless predicament.
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Edge MagazineComparisons with "Halo" are inevitable. Unfortunately, Fire Warrior shows how developers can steal elements from superior games, while fundamentally misunderstanding why they worked so well in the first place. [Nov 2003, p.101]
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It's just a better-than-okay game with some great dramatic elements, some decent mechanics, and some notable downsides. Only Warhammer aficionados need scramble to the game store for this one.
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Electronic Gaming MonthlyWarhammer is so crammed with cliches -- color-coded door keys, exploding barrels, and grimy environments I swear I've already prowled through in "Quake" -- that it feels like it's just going through the first-person-shooter motions. [Dec 2003, p.210]
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Intense in spots, Fire Warrior carries little of the punch found in the tabletop game due to a positively antediluvian shoot-'em-up design and lots of key hunts.
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Official U.S. Playstation MagazineIt's quite ironic that a game based on a license that is the progenitor of sci-fi gaming ends up feeling like a kludgy, mediocre hodge-podge of better sci-fi shooters. [Nov 2003, p.147]
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The only thing I got out of Fire Warrior was motion sickness. It's starts off great, but soon degenerates into a tiresome chore of a game.
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Unless you're just dying to play something other than "SOCOM II" online with your PS2 you won't be missing much if you pass up Fire Warrior, even if you're a Warhammer diehard.
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Anyone going into it expecting the bells and whistles of a "Half-Life 2" is going to be sorely disappointed. Anyone going into it expecting it to play anything like the table-top strategy game will be even more letdown.
Awards & Rankings
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39
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#39 Most Discussed PS2 Game of 2003
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User score distribution:
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Positive: 54 out of 70
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Mixed: 11 out of 70
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Negative: 5 out of 70
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AlexS.Aug 9, 2007A little hard at times but overall its a good shooting game.
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BrandonS.Dec 23, 2004
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Jul 12, 2023