- Publisher: Sega
- Release Date: Jan 18, 2005
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What we are left with is a game without a defined audience, and is really annoying. Maybe they’ll make a sequel- a fighting game where you just smack Hayami up and down the street. I’d probably play that.
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Everything about the game feels half-hearted: the bland virtual world, the haphazard integration of the Virtua Fighter characters, and the uninspired environments.
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Official U.S. Playstation MagazineUltimately, what Virtua Quest proves is that putting great characters into a lousy game doesn't make the game any less lousy. It just robs those characters of their dignity. [Feb 2005, p.87]
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The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
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Imagine an M-rated RPG set in the Virtua Fighter universe with the real VF combat engine. Until that day comes you’ll experience more virtua pain than virtua pleasure with this one.
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PSM MagazineSimply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
User score distribution:
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Positive: 4 out of 5
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Mixed: 0 out of 5
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Negative: 1 out of 5
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[Anonymous]Aug 30, 2005I just had to rob somebody of the glory for having the only 10.
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EricC.Mar 9, 2005This game is so cool!! I love it!! :D