- Publisher: Sega
- Release Date: Jan 18, 2005
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Isn't quite the RPG it originally promised to be. However, the great fighting engine and deep character customization makes Virtua Fighter Cyber Generation [Virtua Quest] stand above the average 3D brawler. [JPN Import]
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The fighting system and RPG elements give the game some interesting depth, and compared to mature rated games like "NanoBreaker" and "Death By Degrees," Virtua Quest’s combat aspects are infinitely more satisfying.
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The action is mediocre at best, and the platform elements feel sloppy and unrefined. The graphics and sound are equally forgetful. The only glaring problem comes by way of the silly camera.
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Play MagazineA cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]
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Comes off lacking; the action is often repetitive and unwieldy, the platforming is iffy due to control quality, and the look and sound of the whole enterprise are on the uninspired side.
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The action is plagued by loose controls and a bad camera, your scores of brain-dead opponents never put up enough of a fight to make things satisfying, and it's all set in a blandly designed world.
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Game InformerI found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
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Cheat Code CentralBoth the RPG and the fighting elements, when examined individually are simply average. There are budget games that outperform Virtua Quest as a fighter and as a RPG.
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How could a game with so much potential end up such a mess? [Feb 2005, p.100]
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Just a sadly mediocre attempt to do something that really didn't need doing. Now, can we please have a real VF adventure, Sega?
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A poor man’s ".hack" clone with characters/sounds from the Virtua Fighter series poorly tacked-on for no reason other than name recognition.
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What we are left with is a game without a defined audience, and is really annoying. Maybe they’ll make a sequel- a fighting game where you just smack Hayami up and down the street. I’d probably play that.
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Everything about the game feels half-hearted: the bland virtual world, the haphazard integration of the Virtua Fighter characters, and the uninspired environments.
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Official U.S. Playstation MagazineUltimately, what Virtua Quest proves is that putting great characters into a lousy game doesn't make the game any less lousy. It just robs those characters of their dignity. [Feb 2005, p.87]
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The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
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Imagine an M-rated RPG set in the Virtua Fighter universe with the real VF combat engine. Until that day comes you’ll experience more virtua pain than virtua pleasure with this one.
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PSM MagazineSimply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
User score distribution:
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Positive: 4 out of 5
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Mixed: 0 out of 5
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Negative: 1 out of 5
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[Anonymous]Aug 30, 2005I just had to rob somebody of the glory for having the only 10.
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EricC.Mar 9, 2005This game is so cool!! I love it!! :D