- Publisher: Eidos Interactive
- Release Date: Jun 13, 2006
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games(TM)The graphics are surprisingly impressive, movement is smooth and, despite the occasional feeling of repetition, the action is constantly fast-paced and compelling. [June 2006, p.118]
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There's just enough in Urban Chaos that's different from the standard FPS title to entice players, thanks mainly to the implementation of the riot shield, which is used to great effect throughout the game.
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It looks underwhelming, but spend a little time with Urban Chaos: Riot Response and it quickly stands out from the crowd.
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As-is, playing Urban Chaos feels a lot like listening to a hit pop song. It's fun to hear the first few times, but repetition has its limits.
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OK, so it doesn’t do anything revelational or new but at least it does it reasonably well in providing an intense and enjoyable experience. If the idea of playing a modern day Rambo and engaging in mass terrorist genocide, this game has something for you.
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Computer Games MagazineIt's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]
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The level designs vary from excellent to poor, enemy variety is non-existent (ok, the gang members where masks, but still), the aforementioned rescue missions become tedious, and the end arrives a couple of levels too soon.
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Edge MagazineUltimately, Urban Chaos doesn't have the reach to deliver what it promises, and ends up retreating into cliché. A few months more, a few dollars more and this could have made a much more defiant stand. [June 2006, p.93]
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Lengthy play of Urban Chaos is a double-edged sword, in fairness. You'll come to admire the arcade structure and the way it taps into gamers' motivations to unlock everything, but the longer you play it, the more you'll spot the cracks in the AI, the level design and some bloody weird bugs.
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Official U.S. Playstation MagazineThat's the story of Urban Chaos--it's an above-average shooter that hits a plateau early and stays there. [July 2006, p.76]
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Finally, a twitch-and-kill action game that right-wingers can get behind.
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GameProUrban Chaos tries to be different than other FPS titles, and it manages to get a few things right. But shoddy visuals and generic action bring the game down to the depths of mediocrity. [July 2006, p.78]
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Finally, the multiplayer component isn't bad, though there are two things that are glaringly missing. First, there's no straight-up deathmatch mode. Players will be taking the side of either the cops or the criminals, and the sides aren't particularly well balanced. Second, there's the inexcusable absence of splitscreen play.
Awards & Rankings
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55
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41
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#41 Most Discussed PS2 Game of 2006
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80
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#80 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 40 out of 55
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Mixed: 14 out of 55
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Negative: 1 out of 55
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Nov 20, 2012
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EliJul 13, 2006
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AndyJun 18, 2006