- Publisher: Square Enix
- Release Date: Jun 17, 2003
User Score
Generally unfavorable reviews- based on 44 Ratings
User score distribution:
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Positive: 15 out of 44
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Mixed: 8 out of 44
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Negative: 21 out of 44
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May 19, 2017
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J.M.Aug 20, 2003Alright, so the battle system makes no sense and the overall system for moving around is lanky and going from one part of the story to the other is a bit confusing but i think the main attraction to the game is it's story and hardcore rpg strategists would love the challenge. just prepare for longs hours in front of the screen though.
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LoganC.Oct 21, 2003While the manual provided is dismal, which causes most of the confussion, the game itself is actually very entertaining. The watercolor style is innovative and fresh. At first I was frustrated but after hashing out some details, its become quite intriguing. This game will appeal to those who enjoy a challange with strategy, but will probably turn away whiners and those with little patience.
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KaseyD.Jun 13, 2003Ok, the game is very flawed. But, I wish metacritic would stop accepting idiot website and magazine reviews that give items a "0", it ruins the whole purpose of Metacritics average system when people over-exaggerate crap like that.
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JonathanV.Sep 21, 2003Well.nothing to say about this boring game...
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Awards & Rankings
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64
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#64 Most Discussed PS2 Game of 2003
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55
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#55 Most Shared PS2 Game of 2003
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Edge MagazineNew skills are simply triggered randomly during battles, resulting in the confusing hit and miss levelling up that so infuriates attention deficient westerners... Indeed, the manner of the execution makes for tough gaming but, paradoxically, it's the exclusivity of the gameplay that will attract a few. [Nov 2003, p.108]
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I could do without fancy-schmancy visuals and professional voice-acting, all I require in my RPG is good solid gameplay and satisfying plot progression. Neither of which are present in this game.
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While I applaud the developers for shedding the trappings of contemporary role-playing games that opt for style over substance, that does not excuse the fact that the actual gameplay is many times awkward and cumbersome.