User Score
4.8

Generally unfavorable reviews- based on 44 Ratings

User score distribution:
  1. Positive: 15 out of 44
  2. Negative: 21 out of 44
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  1. May 19, 2017
    5
    Contrary to the negative reviews here, Unlimited SaGa isn't a bad game. It's a horribly average one brought to us by the same guy who made FINAL FANTASY 2, not 3, not 6, not 7, not 10. 2. Final Fantasy 2 had a system where you didn't gain experience by killing enemies but simply by using skills and attacks. Want more HP? Take hits. Want more attack? Attack more. There's a really deepContrary to the negative reviews here, Unlimited SaGa isn't a bad game. It's a horribly average one brought to us by the same guy who made FINAL FANTASY 2, not 3, not 6, not 7, not 10. 2. Final Fantasy 2 had a system where you didn't gain experience by killing enemies but simply by using skills and attacks. Want more HP? Take hits. Want more attack? Attack more. There's a really deep system involved with skills in U SaGa that is just poorly explained and leads to people scratching their heads minutes into the game. Combined with a lackluster story and a high difficulty curve and people will be turned off immediately.

    My first several HOURS of the game were spent in two or three towns, progress inching forward as I would need to spend more time battling to increase stats instead of trying to further the story. When I would finally make headway with the story a boss would inevitably pop up and slam me back into grinding mobs for stats until I was strong enough to fight the boss. This sounds like a very typical RPG set up, but realize that if I don't get hit my defense doesn't go up. So a fight could be me standing there guarding to take hits for several minutes, and then not getting a stat up because RNG decided not to give it to me. This can be mitigated and abused at times, but it also means that the average gamer becomes frustrated and gives up.

    In the end, the game doesn't innovate anything, it borrows from old ideas the designer of Final Fantasy 2 had, slaps them on a new art style, and is honestly a very mediocre game in the SaGa series. Yes, series. This isn't the only SaGa game, it wasn't even the first, and it wasn't the last. And quite a few of those are better than this one. It seems like the man behind FF2 is doomed to always fall when Square pushes his titles West.
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  2. J.M.
    Aug 20, 2003
    6
    Alright, so the battle system makes no sense and the overall system for moving around is lanky and going from one part of the story to the other is a bit confusing but i think the main attraction to the game is it's story and hardcore rpg strategists would love the challenge. just prepare for longs hours in front of the screen though.
  3. LoganC.
    Oct 21, 2003
    7
    While the manual provided is dismal, which causes most of the confussion, the game itself is actually very entertaining. The watercolor style is innovative and fresh. At first I was frustrated but after hashing out some details, its become quite intriguing. This game will appeal to those who enjoy a challange with strategy, but will probably turn away whiners and those with little patience.
  4. KaseyD.
    Jun 13, 2003
    5
    Ok, the game is very flawed. But, I wish metacritic would stop accepting idiot website and magazine reviews that give items a "0", it ruins the whole purpose of Metacritics average system when people over-exaggerate crap like that.
  5. JonathanV.
    Sep 21, 2003
    5
    Well.nothing to say about this boring game...

Awards & Rankings

64
#64 Most Discussed PS2 Game of 2003
55
#55 Most Shared PS2 Game of 2003
Metascore
45

Generally unfavorable reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 26
  2. Negative: 14 out of 26
  1. Edge Magazine
    60
    New skills are simply triggered randomly during battles, resulting in the confusing hit and miss levelling up that so infuriates attention deficient westerners... Indeed, the manner of the execution makes for tough gaming but, paradoxically, it's the exclusivity of the gameplay that will attract a few. [Nov 2003, p.108]
  2. I could do without fancy-schmancy visuals and professional voice-acting, all I require in my RPG is good solid gameplay and satisfying plot progression. Neither of which are present in this game.
  3. While I applaud the developers for shedding the trappings of contemporary role-playing games that opt for style over substance, that does not excuse the fact that the actual gameplay is many times awkward and cumbersome.