- Publisher: Square Enix
- Release Date: Jun 17, 2003
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- Critic score
- Publication
- By date
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Play MagazineI just couldn't sink my teeth into the game, mostly because of the seven-character-based non-linear play, which left me a bit disinterested. I guess I like my games more straighforward. [June 2003, p.57]
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Whether it's the clunky navigational setup, a bothersome interface, or the overly complicated battle system, UNLIMITED SaGa may still be a bit too hardcore for its own good.
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Game InformerInteraction within the environment and the board game movement and structure are tedious and archaic. [June 2003, p.102]
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Edge MagazineNew skills are simply triggered randomly during battles, resulting in the confusing hit and miss levelling up that so infuriates attention deficient westerners... Indeed, the manner of the execution makes for tough gaming but, paradoxically, it's the exclusivity of the gameplay that will attract a few. [Nov 2003, p.108]
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While I applaud the developers for shedding the trappings of contemporary role-playing games that opt for style over substance, that does not excuse the fact that the actual gameplay is many times awkward and cumbersome.
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If you take the time to fully understand its mechanics and enjoy the menu-based format, then SaGa will prove to be a unique, rewarding experience. As the alt text for this section says, only hardcore fans need apply.
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There's a lot of game to be had if you can get past the game's quirks.
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Hard-core hobbyists may appreciate the title's extreme challenge level, esoteric presentation, and pioneering play mechanics. On the other hand, confusing campaigns and a mind-boggling mission structure guarantee casual enthusiasts just won't get the picture.
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I could do without fancy-schmancy visuals and professional voice-acting, all I require in my RPG is good solid gameplay and satisfying plot progression. Neither of which are present in this game.
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Even basic navigation is difficult in this gameit will take you an hour or two before you have any idea how to get anywhere.
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With its ill-defined gameplay, sloppy graphical execution and unclear combat mechanics, Unlimited SaGa is proof that even experienced developers can slip every now and then.
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Just based on the amount of character customization, Unlimited Saga has so many good ideas that were ruined by poor interface, poor presentation, a below average story, and truly horrendous voice-acting.
Awards & Rankings
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64
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#64 Most Discussed PS2 Game of 2003
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55
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#55 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 15 out of 44
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Mixed: 8 out of 44
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Negative: 21 out of 44
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Feb 16, 2021
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Feb 11, 2021
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Sep 20, 2020