- Publisher: Atari
- Release Date: Nov 7, 2005
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Path of Neo is a chaotic but pretty good brawler worth the time for those who still think fondly of the Matrix series.
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Game InformerA mixed bag from beginning to end. [Dec 2005, p.161]
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A good brawler that finally allows the player to enter the Matrix as Neo, just be aware that the Matrix is more powerful than your PS2 and at times this causes some irritations.
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PlayStation2 owners should revel in the fact that Path of Neo looks and feels best on their console. While Sony's hardware generates a relatively smooth framerate, the Xbox suffers a real stuttering problem, and the PC has an absolutely terrible control set.
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The combat may lack depth in skill terms - certainly you wouldn't compare it to something like Ninja Gaiden in terms of technique - but in the end Neo's the perfect embodiment of stuff you want to and now can do in a game. It's just the Path that's the problem.
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Expanding upon Neo’s story could have been a compelling opportunity for any Matrix fan out there; unfortunately the haphazard approach to the design and storyline are likely to offend the fans the most, leaving a mildly enjoyable beat-em-up at exactly that.
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Even though it is difficult to master, I highly recommending trying to punch through as best as you can, especially if you are a fan of the trilogy, because there is nothing cooler than fighting a horde of Agent Smiths while realizing you're the one in control.
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Play MagazineIn theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]
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games(TM)There’s no denying its flaws – it can feel rushed, glitchy and rough around the edges, but when it does flow, it’s a magnificent spectacle. [Christmas 2005, p.118]
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Official Playstation 2 Magazine UKFun on a kicking-people-in-the-face level, but below the surface this is as shallow as groping a computer-generated lady. [Dec 2005, p.98]
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AceGamezIt's also fantastic to see that the developers have realised that the environments in the films played a passive but important role in enhancing the action and have created a game that doesn't limit the pain you can dish out just to the bad guys, but also allows you to give your surroundings a damn good pasting too.
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Roughly six years ago, the man known as Morpheus once said that to know the path is different from walking the path. To all Matrix fans, gamers, and fellow human beings, please take the following advice: steer clear of the Path of Neo.
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The controls are a bit hit and miss. For the most part they seem responsive, but there are a few platform style levels that will have you trying to snap your controller in two with frustration.
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A craptastic game. But if you’re a fan of the movies you’ll still enjoy it to some degree even though the idiots over at Shiny decided not to put the freeway scene from Reloaded in the game.
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PSM MagazineMatrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]
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While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.
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The core of the game is simply a fun, great looking button-mashing brawler, and there's a good time to be had with it if that's all you expect.
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netjakOverall, this game really surprised me. I had initially picked it up during a deep sale and didn't expect much but it turned out to be a lot of fun. The combat system is especially well done given how complex it is. Still it's a bit dragged down by the mangled plot scenes and the sharp increase in difficulty.
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It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.
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But I still would have to advocate passing, particularly since The Matrix: Path of Neo still hovers at a full MSRP price point for what is essentially Enter the Matrix with a facelift.
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I am very done with the Matrix universe and I don't think I want to play games in it anymore. Serious Matrix-philes have probably already given Path of Neo a look and moved on. I suggest the rest of you do the same.
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After the credits rolled I sat in my dim room feeling like a betrayed lover, staring at the title screen with empty eyes and worn down by exhaustion. Disbelieving and frustrated, I once again expressed a wish: blue pill, please.
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Edge MagazineAs chaotic and unrefined as it is, however, it motors on with a definite sense of purpose and provides a solid sense of fulfilment, if not necessarily one of accomplishment. [Christmas 2005, p.110]
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I think they should have held the game off for another six months to deliver a real experience, rather than this shell of a game.
Awards & Rankings
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75
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#75 Most Discussed PS2 Game of 2005
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45
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#45 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 43 out of 67
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Mixed: 20 out of 67
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Negative: 4 out of 67
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DavidPeñaJul 25, 2008
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Jun 5, 2023The game is insanely impressive for the PS2, but the framerate is absolutely abysmal. There are also some very questionable design choices.
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Apr 2, 2023