- Publisher: SCEA
- Release Date: Jan 21, 2003
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This game deserves a look at, even if just to admire the scope to which Lindon was recreated and the movie-like feel.
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Game InformerIt's definitely the closest video games have ever come to capturing the essence of a kick-ass action flick. [Feb 2003, p.92]
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In between some breakneck driving and intense gunplay, you get plenty of tough guy angst, wicked doublecrosses, and excruciatingly brutal thuggery.
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Approach this game like you would to watch a good action flick and you will be well entertained.
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GameNowAn immensely cool game that pushes frustration to its boundaries. [Apr 2003, p.51]
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The game’s full of such annoyances, but it manages to (almost) balance up its frustrating nature with the weight of its truly black heart, good looks and the questionable joy of emptying out a Soho ponce bar to the sound of an AK-47.
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At times The Getaway is spectacularly cinematic in the best way imaginable, ie in game, rather than through cut-scenes... you can see why people are going to enjoy The Getaway.
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The gameplay though is sometimes too realistic for its own good.
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Even the cockney pedestrians fail to hold back the punches with gems such as “Oi, get off the road you fu**in’ w**ker!” It all adds up to a game that rolls along at the speed of a Guy Ritchie movie (minus the humour) with a couple of "Reservoir Dogs" torture scenes added for good measure.
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The Getaway is a pretty decent game with a few bad design decisions but some cool driving and action.
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A great action title... The problem is that we had such high expectations for the game, expecting a true next-gen title to really push the genre forward, in this respect The Getaway falls short of the mark.
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GMR MagazineSo dark, gritty, and uncompromising, it makes "Vice City" seem much more like a cartoon than you would have previously considered it. [Mar 2003, p.62]
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If the ensuing police brutality doesn’t mold you into the model Wheelman, then having to endure those whiny English cop sirens surely will.
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Official U.S. Playstation MagazineThere is brutality here that will shock some of you with its dispassionate nature... There's a sense of claustrophobia and fear you experience in The Getaway that's unlike any other game. [Mar 2003, p.104]
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As good as the Getaway is, it needs more powerful hardware to really deliver the kind of punch the game has the potential to administer.
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Bottom-line: Team Soho deserves every ounce of credit for having some of the best voice acting in a game ever!
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On a technical level it’s a major achievement, with a superbly realised graphics engine, but on a gameplay level it’s neither the best driving game, nor the best stealth-based shooter, and some of you will have issues with the hammy voice acting.
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Getaway isn't a shining beacon for all to follow, but its greatest contribution is that it is a ray of light that brings progressive ideas and expressions to the gaming conscious and deserves credit for it.
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Speaking of gameplay this is where the title just can't manage to break out from the norm. What we needed here was something full of new ideas, not just a revolution of the ideas already given in previous games.
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FHMNot just a little similar to "GTA III" in look, feel, and gameplay, it's nonetheless worth sleeping in front of the game store for this one. [Dec 2002, p.150]
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The graphics are stunning and character movements, in the game and cut sequences, have a fluidity and realness that immerses you in the game action.
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Weekly Famitsu8 / 7 / 8 / 8 - 31 silver [Vol 780]
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During that transition from one medium to another, a clunky targeting system, unbelievable AI and pathetic camera were attached to this edgy property, significantly dulling it.
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To be honest, you’ll probably be disappointed with The Getaway once you reach the end for the first time, as it takes a feeble four hours to finish, having played through with both characters to get the whole story.
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Although the cinematic story is supposedly one of the most compelling elements of The Getaway, it is merely decent by film standards and only fair by video game standards.
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Absolutely runs away with the title of most visually and technically impressive game for the PlayStation 2... Unfortunately, the developers shot themselves in the foot with the actual game.
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The atmosphere that this game creates with its dialog, character interactions, and its intriguing story set in the real life city of London is completely amazing.
Awards & Rankings
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99
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15
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#15 Most Discussed PS2 Game of 2003
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22
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#22 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 64 out of 123
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Mixed: 35 out of 123
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Negative: 24 out of 123
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Jun 26, 2020My favorite game ps2 :') Il fût une légende à sa sortie, un exploit visuel et une très bonne jouabilité.
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Oct 2, 2022
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Jun 5, 2022