- Publisher: Hip Games
- Release Date: Apr 21, 2005
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You can’t play and enjoy Stolen like it’s another action game off the shelf at all, and that’s going to understandably rankle some traditionalists.
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Play MagazineIf hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
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Game InformerThe levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
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Although it is relatively entertaining to play the game falls flat mostly because of a few key aspects: enemy AI, and the sheer linearity of the level design and gameplay.
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Official U.S. Playstation MagazineIt's not "Splinter Cell," but it's similar enough to be familiar and different enough to be reasonably fresh. [July 2005, p.77]
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It borrows heavily from other titles, but it needed some more refinement before it could have been a smash hit.
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TotalGames.netIndeed, it's the guards that ruin it for everyone, by being remorselessly crap at their jobs, losing you when you run round two corners, shooting erratically and - worst of all - not recognising the significance of a vent shaft as something that "leads somewhere", and allowing you to escape every time you enter one.
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It clearly copies other existing games and does so in a rather sloppy way.
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Edge MagazineSadly, encounters with enemy AI - particularly in combat - are by far the weakest link in an otherwise enjoyable effort. [Apr 2005, p.98]
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A slow, moderately discomforting wheelbarrow ride into an Xbox-green sludge-pool of grump-making mediocrity. [PSW]
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An undeveloped plot, derivative gameplay, idiotic enemies, and boring presentation.
Awards & Rankings
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76
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#76 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 14 out of 21
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Mixed: 2 out of 21
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Negative: 5 out of 21
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SamuraiSlashMay 16, 2005
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JoeyF.Feb 23, 2006
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AndyP.Apr 26, 2005