- Publisher: Rockstar Games
- Release Date: Feb 12, 2002
- Also On: PC
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- Critic score
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- By date
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It's way too short, but the game does go over the top in both the action and the premise, and it is fun.
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The visuals are awesome, the sound is great, and the gameplay is good, though it could have been much better. You're likely to get frustrated a lot (and I mean a LOT), but the game is still great fun.
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It operates reliably, frantically, and smoothly enough to offer a kind of arcade zen experience once you've reached a certain level of proficiency. It's definitely a sick game.
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The best part about State of Emergency is the way every facet of the game comes together to form a perfect feeling of panic.
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This poorly designed camera cannot keep up in many situations.
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Chaotic, violent, and oh so naughty, State Of Emergency is a fun title marred by some truly annoying camera and control problems.
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A tried and true beat-'em-up, and it doesn't offer the stunning replay value or depth of some other Rockstar titles. It's very different...[yet] the addiction level in this game is extremely high.
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For the kind of game it is the hype was worth it: the most unique beat-em-up in years. For people expecting a GTA3 (like some were), it will disappoint, but for the people who went in knowing what they were gonna get I'm sure most will be pleasantly surprised.
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Manic, frenzied and violent gaming at it’s gripping best.
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TotalGames.netThe sheer amount of people and the speed of the action really pumps home a great sensation of hysteria.
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Game InformerMore of a throwback to classic arcade shoot-em-ups like "Berserk" and "Smash TV," than a cinematic epic like "Grand Theft Auto III." [Apr 2002, p.70]
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A very fun game whose premise wears thin a bit too fast. However, you’ll have a blast with it before you reach the saturation point.
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This new "bad boy" of the video game industry is extremely fun to play — for those old enough and mature enough to purchase it — as a campy stress releaser at the end of a bad day.
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Play MagazineMore fun than a post-game Laker riot. [Apr 2002, p.57]
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I find it a real shame that the whole tactical side was dropped, as not only would controlling a mob add more depth it now seems that the use of hundreds of AI characters has been a complete waste of time.
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Simple, engaging and spot-on in terms of presenting controversial material in a humorous and tongue-in-cheek manner.
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It begins to get old quick.
Awards & Rankings
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36
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#36 Most Discussed PS2 Game of 2002
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93
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#93 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 10 out of 37
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Mixed: 18 out of 37
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Negative: 9 out of 37
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DaManFeb 7, 2002This game kicks ass.
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Aug 22, 2023
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May 13, 2023