- Publisher: Rockstar Games
- Release Date: Feb 12, 2002
- Also On: PC
Buy Now
- Critic score
- Publication
- By date
-
It's way too short, but the game does go over the top in both the action and the premise, and it is fun.
-
The visuals are awesome, the sound is great, and the gameplay is good, though it could have been much better. You're likely to get frustrated a lot (and I mean a LOT), but the game is still great fun.
-
It operates reliably, frantically, and smoothly enough to offer a kind of arcade zen experience once you've reached a certain level of proficiency. It's definitely a sick game.
-
The best part about State of Emergency is the way every facet of the game comes together to form a perfect feeling of panic.
-
This poorly designed camera cannot keep up in many situations.
-
Chaotic, violent, and oh so naughty, State Of Emergency is a fun title marred by some truly annoying camera and control problems.
-
A tried and true beat-'em-up, and it doesn't offer the stunning replay value or depth of some other Rockstar titles. It's very different...[yet] the addiction level in this game is extremely high.
-
For the kind of game it is the hype was worth it: the most unique beat-em-up in years. For people expecting a GTA3 (like some were), it will disappoint, but for the people who went in knowing what they were gonna get I'm sure most will be pleasantly surprised.
-
Manic, frenzied and violent gaming at it’s gripping best.
-
TotalGames.netThe sheer amount of people and the speed of the action really pumps home a great sensation of hysteria.
-
Game InformerMore of a throwback to classic arcade shoot-em-ups like "Berserk" and "Smash TV," than a cinematic epic like "Grand Theft Auto III." [Apr 2002, p.70]
-
A very fun game whose premise wears thin a bit too fast. However, you’ll have a blast with it before you reach the saturation point.
-
This new "bad boy" of the video game industry is extremely fun to play — for those old enough and mature enough to purchase it — as a campy stress releaser at the end of a bad day.
-
Play MagazineMore fun than a post-game Laker riot. [Apr 2002, p.57]
-
I find it a real shame that the whole tactical side was dropped, as not only would controlling a mob add more depth it now seems that the use of hundreds of AI characters has been a complete waste of time.
-
Simple, engaging and spot-on in terms of presenting controversial material in a humorous and tongue-in-cheek manner.
-
It begins to get old quick.
-
A brilliant renaissance for the once dominant beat-em-up genre...[but] you realize that this is an extremely short title posing as an epic undertaking in its revolution mode.
-
A disappointment. It lacks the charm that "Final Fight," and "Streets of Rage" had before it and it doesn't make up for it with the lack of depth and the lack of a 2 player mode! Shame on you Vis!
-
The sheer pandemonium and brutal weapons can be pretty amusing, at least until the gimmick of all the explosions and rioting wears off. Unfortunately, that can wear off fairly quickly.
-
Despite its limited depth, State Of Emergency is a lengthy beat-em up that truly shines in short bursts.
-
Electronic Gaming MonthlyAfter the blood-soaked honeymoon is over, you'll see the game in the harsh morning light and wonder if it was worth it.
-
PSM MagazineWhen you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]
-
If you’re looking for depth, look elsewhere, but those who miss the style of games made popular on the Dreamcast should welcome this with closed fists.
-
Official U.S. Playstation MagazineThe word "frustrating" doesn't even begin to describe it. [Apr 2002, p.108]
-
Such virtual destruction may once have seemed innocent, but these days the whole thing hits a little close to home.
-
netjakThe gameplay, although amusing at first, is far too shallow to be interesting in the long run and you’ll end up feeling cheated even if you rent the game.
-
The thing I hate most about the way this game looks has to be the overall cartoon-like appearance of the characters. Add that to the blatant lack of style (i.e. fog, ambient lighting effects, etc.), and what you get is a colorful "Fighting Force 2" clone with added gore.
-
Entertainment WeeklyFour levels are too few to stay interesting for all 175-plus missions, which are too bloody repetitive. [22 Mar 2002, p.114]
-
The overwhelming amount of on-screen activity reduces greatly the overall resolution of the game to a saucy mess at times and the many independent characters running around all seem to have the collective I.Q of a Pringle.
-
Though packed with more bloodshed than a European soccer match, there's not enough actual gameplay in this one to qualify it as a good game.
-
There's not nearly enough depth or substance to the game to recommend it. SoE is a game full of sound and fury, signifying a rental at best.
-
Wasted potential.
-
It’s like on your 16th birthday where you’re expecting a set of keys that will unlock a brand new car but instead you get an all-season bus pass. Except multiply that disappointment by about fifty times and you have what it feels like to play State of Emergency.
Awards & Rankings
|
36
|
#36 Most Discussed PS2 Game of 2002
|
|
93
|
#93 Most Shared PS2 Game of 2002
|
User score distribution:
-
Positive: 10 out of 37
-
Mixed: 18 out of 37
-
Negative: 9 out of 37
-
DaManFeb 7, 2002This game kicks ass.
-
Aug 22, 2023
-
May 13, 2023