- Publisher: SouthPeak Games
- Release Date: Feb 14, 2006
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This is one of those games when you're looking to blow off some steam or feel the need for some senseless violence, you can run to your local game rental shop and pick up for the weekend.
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DC Studios deserves a pat on the back for at least bringing the game up to the level that the original should have been. That doesn't mean they made a great game, but it's certainly good enough to be entertaining for the window of, say, a rental.
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State of Emergency 2 isn’t a good game, but it does what it is billed to do and I can’t fault it too strongly because of that.
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Game InformerPlaying through State of Emergency 2 is a lot like watching a decent actor try to produce a real performance in a straight-to-video horror movie. [Apr 2006, p.122]
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A good way to kill some time and is worth giving it a run for its money.
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Games Master UKAlthough there's an attempt to get everyone involved in the action - via a very basic command system - it really just feels like a third-person shooter full of headless chickens. [June 2006, p.80]
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Electronic Gaming MonthlyEmergency 2's narcoleptic gameplay serves as the ultimate pacifier. [Apr 2006, p.101]
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The frustrating ease of death, an uninteresting story and characters, washed-out visuals and uninspired gameplay do not a successful sequel make.
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Play MagazineThe control is good, but there is no jump or evasive maneuvers making SOE 2 an altogether innocuous, all too familier assault. [Apr 2006, p.62]
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A mediocre game. It doesn't really do anything entirely wrong, per se (aside from the terrible AI), but it doesn't do anything that a million other action games haven't already done much better.
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State of Emergency 2 outright sucks. This is a game so weak in execution, bland, repetitively constructed and poorly balanced that one wonders how it made it out of testing alive.
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State of Emergency 2 replaces the first game's ultraviolent and fancy-free nature with a cavalcade of lame trial-and-error-based missions, a lousy plotline, and dated technology.
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This game belongs back in the era when it was acceptable for a game's storyline to be summed up by "The president has been kidnapped by ninjas". The graphics are decent, but just about everything else is outdated, clichéd, or deeply flawed.
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At least it's not as purely unbearable as the first, packing a few neat ideas like the ability to use vehicles to mow down enemies and the balancing between different freedom fighters in your crew.
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State of Emergency is messier than the day after a riot. New gamers will be turned off by the trial and error game play while fans of the original won't recognize this mission-based sequel. Either way, just avoid this completely average PlayStation 2 game!
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But returning with an action shooting game that everyone's seen before dozens of times and better too doesn't work. It hasn't worked so well before when others have done it and it certainly doesn't work now when State of Emergency 2 does a half-assed job at thinking it can be better by renovating what made the first game so special: its rioting.
Awards & Rankings
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91
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#91 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 9 out of 21
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Mixed: 6 out of 21
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Negative: 6 out of 21
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Chris!Aug 31, 2008
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Apr 4, 2022
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Apr 24, 2017