- Publisher: LucasArts
- Release Date: Feb 11, 2002
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Official U.S. Playstation MagazineThere's a constant sense of achievement and unlike many sci-fi-themed racers, it doesn't get old as it always manages to stay so exciting and fun. [Apr 2002, p.106]
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For fans of the films and of fast future racers there is no better alternative to "Wipeout: Fusion" on the PS2.
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Though it didn't include anything completely different from Episode 1:Racer a la an extra mode or a four-player option, it still stands as an awesome racer to say the least.
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A solid arcade racing experience which weaves dexterity, reflexes, and tension into a fairly deep arcade racing experience.
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If you're a Star Wars fan, well, it's time to rejoice, because this game is handled with class and fine detail.
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Maybe I was looking for a better Star Wars experience like "Rogue Squadron" however I did not find it here.
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The addition of rewarding knockouts does add a new dimension to the gameplay, but sacrificing the difficulty of the tracks may turn off some players.
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While the early races start off in a fairly moderately paced action, the later tracks go by with such a speed that you'll have to remember to blink on occasion.
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Placing first is about as hard as finding Star Wars fan clubs on the web... Revenge is a dish best served cold - this Revenge never warms up.
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Dont be mistaken into thinking this is a ridiculously deep racer, but for a pure arcade experience, youll find little else that offers this type of racing fun, and actually uses the oft-wasted Star Wars license in a compelling way.
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Play MagazineWere it not for some minor draw-in and the fact that it's a bit easy, I would call it the perfect Star Wars racer. [Mar 2002, p.42]
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The graphics might not exactly be draw dropping but the experience is certainly entertaining.
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Cheat Code CentralIf you were nutty about the first Star Wars Racer, you'll find alot to like in this sequel. Depending on how experienced of a gamer you are, a rental might be enough to beat this game.
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With all the right elements to make a stellar racing game, Star Wars Racer Revenge fails to inspire true excitement or bring something wholly different.
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netjakOne of those ideal rentals because of its short term appeal. There are some strong qualities here but the lack of difficulty makes any kind of extended play rather limited.
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Entertainment WeeklySure, it's repetitive, unoriginal, and not very challenging, but we have two words for you: Star Wars. [8 March 2002, p.77]
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The graphics, while generally underwhelming, flow smooth and fast, and the controls match the graphics turn for turn. I wish all of the game was as polished as the best parts.
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What's disappointing is how little sense of immersion there is. Most of the time you feel like the pod is sitting still and the background is moving by.
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Though there are a number of hidden characters you can unlock, Racer Revenge is ultimately a short-lived experience that will keep you entertained, but only for the first few times you blast through its courses.
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It doesnt break any new ground. I dont care if the heads-up display tells me Im going 600 mph, the sensation of speed isnt any greater than in Mario Cart.
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Where Revenge drops the ball somewhat is in the surprising lack of stuff to do or find once all the racing circuits and characters have been unlocked.
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Racer Revenge looks more like a first-generation PS2 game, complete with draw-in and bland environments. The sounds can be just as dull.
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PSM MagazineIt could have been a lot better, though, if the courses were more varied and the challenge level higher. [Apr 2002]
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Electronic Gaming MonthlyThe sense of speed especially with a built-up racer is amazing, but it comes at a price: boring, repetitive textures. [Apr 2002, p.139]
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It's still a great weekend rental, but even the Jawas wouldn't be able to do much with it when you're through.
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Game InformerIf Rainbow would have made it competitive, I would have loved it, but without challenge, there really is no reason to continue playing. [Apr 2002, p.75]
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If Racer Revenge wasn't a Star Wars game, such a generic little arcade-racer wouldn't even be worth mentioning.
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To say you need quick reflexes to survive this would be an understatementits almost like you need to use a mystical, ambivalent power to help guide you through it. Sort of like the movie.
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Racer Revenge isn't a bad game in terms of action when you're out there mid-gameplay, but it does nothing to add to the fun we had with Episode I Racer.
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Racer Revenge's staying power is virtually nonexistent.
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Star Wars Racer Revenge took an excellent control scheme and a promising career mode and sucked all the life out of it.
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A disappointment because it feels short. The computer opponents are ultimately not up to the competition, and there is no adjustable difficulty setting to level the playfield.
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This game is just so horrifically bad that I cannot recommend it to anyone without feeling guilty inside.
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An excellent "pick-up-and-play" title. The trouble is most will be satisfied enough by "picking up" the controller just once to play this.
Awards & Rankings
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97
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22
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#22 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 15 out of 22
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Mixed: 4 out of 22
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Negative: 3 out of 22
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Dec 12, 2015
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Apr 9, 2023I love the bible but hate this game I don't like paul in the bible I hate racing and I hate paul
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Feb 18, 2023