- Publisher: Bethesda Softworks
- Release Date: Nov 20, 2007
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There's some good strategy fun to be had here, but the good is offset by some problematic areas. Star Trek fans and old-school strategy fans will enjoy it the most.
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The limited gameplay itself is solid enough to warrant a few hours of space combat, but as a Star Trek title, Conquest simply doesn't live up to expectation.
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An enjoyable strategy game which needs more depth and variety to be truly arresting. It does what it does well, however developer 4J Studios have succeeded in making the game perhaps too simplistic, and definitely lacking any narrative pull or long-term appeal.
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Putting aside the bizarre lack of content, and the fact that each time you play you feel like your setting up a “quick match” on most other games, and the fact you achieve relatively nothing of worth when you win.
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Play UKThe lack of any multiplayer at all is criminal, and the price tag is far too steep. [Issue#165, p.87]
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If you spend large chunks of free time debating the relative merits of Captain Picard and Captain Kirk, there's probably a teensy bit of enjoyment to wring out of this bare-bones game.
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Star Trek Conquest punches gatling-phaser holes in purist Trekdom all over the place, but it still works on its own humble, low-budget, strategy board-game level. Space-warts and all.
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Game InformerLeave this one stranded on Ceti Alpha V – it’s of no use to you or the cause of the Federation. [Feb 2008, p.96]
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AceGamezA classic example of a great concept that doesn't live up to its potential; there are some very interesting ideas on display but, like the vastness of space itself, they remain largely unexplored.
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Official Playstation 2 Magazine UKFans and gamers deserve better than this. [May 2008, p.76]
Awards & Rankings
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92
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47
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#47 Most Discussed PS2 Game of 2007
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43
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#43 Most Shared PS2 Game of 2007
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User score distribution:
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Positive: 11 out of 16
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Mixed: 5 out of 16
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Negative: 0 out of 16
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Jul 3, 2023
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DerekE.Dec 15, 2007
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PisceanDec 14, 2007