- Publisher: Acclaim
- Release Date: May 28, 2003
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TotalGames.netIf you can forgive the faults, love bikes and have the patience of a saint, then you will enjoy Speed Kings. The games major failing is to borrow so much from the real king of speed, Burnout 2, and never innovating in the process, merely imitating.
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No online and that damn stopwatch thing is bugging me. It is a great game to play for short periods of time, but I don't think the game has much replay value.
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Game InformerYou'll reach velocities so incomprehensible that your reflexes are paralyzed. [July 2003, p.107]
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There's only so many tricks one can do on a bike cruising at 120mph. Variety is absolutely required, and there's not much in Speed Kings. And the trick control is not responsive enough.
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There's nothing that Speed Kings does that Burnout 2 doesn't smoke right off the line in every way possible. Physics, speed, track design, opponent AI, handling, graphics, audio -- Speed Kings really offers much, much less for your money.
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Speed Kings is vaguely entertaining, and certainly there are worse racers, but with "Burnout 2" and "Midnight Club II" to compete with, it's as if Climax couldn't see the point.
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PSM MagazineThe biggest problem with the racing engine is that it feels more like a living pinball game than a motorcycle race. [Aug 2003, p.26]
User score distribution:
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Positive: 7 out of 9
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Mixed: 1 out of 9
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Negative: 1 out of 9
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Mar 18, 2021
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VarunB.Aug 11, 2005
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JustinS.Jun 16, 2003